index
:
OpenVic
3d-terrain
Conor-TechUI
array-dict-tweaks
asset-manager-load-flags
budget-tab-gui
concept-pie-charts
country-definition
country-instance
design-docs
document_hr
document_industry_score
document_literacy_change
document_military_score
document_mobilisation
document_regiment_reinforcements
document_rgo_production
explain_worker_pops
fix-checkbox
fix_ui_binding_after_rgo_pr
flag-sheet
for-loop-types
force-scons-4.7.0
format-cleanup
free-on-remove
good-instance
gov-flag-type
gui-listbox
gui-text-label
include_admirals
indexed-map
instance-definition-managers
locale-sort-cache
map-background
map-instance
master
menu-singleton
menu-tweaks
misc
model-dict-cache
models
nation-management-screens
panel-ui
play_pause_music_icons
pop-menu
pop-menu-imp
province-const-mutable
province-edge-blending
qazz-map-converter
ranking
rename_sum_workforce_in_state
reorganising
resultant-modifier
rgo_ui
rivers
rule-modifier-tooltips
scrollbar
scrolling-textures
search-panel
sprite-texture
tall-tooltip
test-modifier-localisation
test3d
tooltip
topbar-tech
update-clock
update-sim
utf8-fix
workflow-codesign
xxhash-checksum
Main repo for the OpenVic project
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path:
root
/
game
/
src
/
Game
/
GameSession
Commit message (
Expand
)
Author
Age
Lines
*
Smooth province edges and zoom tweaks
province-edge-blending
hop311
2024-04-22
-49
/
+96
*
Implement Population Menu
pop-menu-imp
hop311
2024-04-16
-2
/
+581
*
Add map background plane to hide transparent window
map-background
hop311
2024-03-13
-5
/
+31
*
Move GDExtension menu-related functions to MenuSingleton
menu-singleton
hop311
2024-03-05
-15
/
+15
*
Add types to GDScript for-loop variables
for-loop-types
hop311
2024-03-03
-2
/
+2
*
ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix
hop311
2024-03-03
-7
/
+4
*
Added GUIScrollbar and GFXCorneredTileSupportingTexture
scrollbar
hop311
2024-02-24
-3
/
+17
*
Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexture
sprite-texture
hop311
2024-02-19
-19
/
+19
*
Basic Nation Management Screen framework
nation-management-screens
hop311
2024-02-19
-6
/
+365
*
Reorganise Asset File Structure
BrickPi
2024-01-21
-1
/
+1
*
Added overlay parchment map and refactored map shader
hop311
2024-01-19
-83
/
+137
*
Improved province colouring and terrain texture tiling
hop311
2024-01-15
-55
/
+75
*
Added button state textures + block colour progress bars
hop311
2023-12-30
-15
/
+17
*
Back to UI Work
hop311
2023-12-25
-198
/
+254
*
New pop history loading + bookmark selection by index
hop311
2023-12-18
-1
/
+2
*
Big UI commit - GUINode, MaskedFlag, PieChart, etc
hop311
2023-12-11
-187
/
+265
*
Sim submodule update + extension compatibility
hop311
2023-12-04
-2
/
+2
*
Cosmetic terrain map colour tinting
hop311
2023-11-17
-16
/
+56
*
Striped mapmodes
hop311
2023-11-16
-14
/
+38
*
GUI elements -> Godot UI nodes generator
hop311
2023-11-16
-272
/
+232
*
Terrain types calculation, label and mapmode
Hop311
2023-09-27
-2
/
+10
*
Preparation for interface loading
Hop311
2023-09-23
-1
/
+1
*
Compat localisation loading
Hop311
2023-09-14
-1
/
+1
*
Merge pull request #155 from Ben1152000/zoom-to-cursor
Hop311
2023-09-14
-8
/
+25
|
\
|
*
Fix edge scrolling when window not in focus.
Benjamin Darnell
2023-09-11
-3
/
+16
|
*
Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling.
Benjamin Darnell
2023-09-05
-8
/
+12
*
|
Logger::warning, format cleanup + req comments
Hop311
2023-09-14
-2
/
+5
|
/
*
PieChart data and image now come from c++ layer
Hop311
2023-08-10
-120
/
+18
*
add piecharts
Nemrav
2023-08-09
-3
/
+132
*
First pass at pops (test pops and density mapmode)
Hop311
2023-07-28
-3
/
+14
*
Tidying: missing req comments, submodules, hotkeys
Hop311
2023-07-21
-6
/
+37
*
Add GameLoader Autoload to handle global loading data
Spartan322
2023-07-09
-8
/
+8
*
Localisation and UI focus cleanup
Hop311
2023-06-23
-5
/
+24
*
Update file contents according to reorganization
Spartan322
2023-06-03
-20
/
+20
*
Reorganize the file structure of the files in `game/src`
Spartan322
2023-06-03
-0
/
+1192