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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-187/+265
* Sim submodule update + extension compatibility hop3112023-12-04-2/+2
* Cosmetic terrain map colour tinting hop3112023-11-17-16/+56
* Striped mapmodes hop3112023-11-16-14/+38
* GUI elements -> Godot UI nodes generator hop3112023-11-16-272/+232
* Terrain types calculation, label and mapmode Hop3112023-09-27-2/+10
* Preparation for interface loading Hop3112023-09-23-1/+1
* Compat localisation loading Hop3112023-09-14-1/+1
* Merge pull request #155 from Ben1152000/zoom-to-cursor Hop3112023-09-14-8/+25
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| * Fix edge scrolling when window not in focus. Benjamin Darnell2023-09-11-3/+16
| * Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. Benjamin Darnell2023-09-05-8/+12
* | Logger::warning, format cleanup + req comments Hop3112023-09-14-2/+5
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* PieChart data and image now come from c++ layer Hop3112023-08-10-120/+18
* add piecharts Nemrav2023-08-09-3/+132
* First pass at pops (test pops and density mapmode) Hop3112023-07-28-3/+14
* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-6/+37
* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-8/+8
* Localisation and UI focus cleanup Hop3112023-06-23-5/+24
* Update file contents according to reorganization Spartan3222023-06-03-20/+20
* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+1192