Commit message (Collapse) | Author | Age | Lines | |
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* | Use actual output and revenue in UIrgo_ui | wvpm | 14 days | -8/+9 |
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* | Minor formatting changes (mostly whitespace cleanup) | hop311 | 2024-10-20 | -4/+4 |
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* | Allow tooltips to be as tall as the window + shift them to stay inside ittall-tooltip | hop311 | 2024-09-17 | -1/+32 |
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* | Ranking + army topbar inforanking | hop311 | 2024-09-10 | -38/+124 |
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* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d360457update-clock | hop311 | 2024-09-06 | -1/+1 |
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* | Add tooltips for buttons, labels, icons, pie charts, sliders, and progress barstooltip | hop311 | 2024-08-29 | -26/+218 |
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* | Switch to using custom UI nodes | hop311 | 2024-08-28 | -304/+257 |
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* | Rename GUITextLabel to GUILabelgui-text-label | hop311 | 2024-08-27 | -154/+154 |
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* | Rework GUITextLabel to use custom text handling instead of RichTextLabel | hop311 | 2024-08-23 | -9/+8 |
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* | Add GUITextLabel (colour code + currency icon support) | hop311 | 2024-08-15 | -254/+207 |
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* | Music and Sound Effect loading and playing | Nemrav | 2024-08-06 | -0/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | almost working music loading music list sent to godot wav loading not working mp3 metadata load wav initial load and play title theme first fix errors not related to nodetools working wav define loading and music playlists fixup error handling and playlist load song chances code style progress switch mp3 metadata addon to MusicMetadata add id3v1 mp3 metadata handling to MusicMetadata remove commented code from id3v1 sounds gd styling fix dataloader conflicts clean up commented code move MusicChance to dataloader remove reference to old addon move sfx defines loader add self to credits feedback on soundSingleton include subfolders in sound singleton sfx map replace space tabs replace std_view_to_godot_string with std_to_godot_string revise singleton files revise gd side sound final revisions | |||
* | Use UTF8 encoding and simplify godot string conversionutf8-fix | hop311 | 2024-08-02 | -5/+9 |
| | | | | Fixes #180: Province names do not convert non-ascii characters to Unicode | |||
* | Merge pull request #246 from OpenVicProject/search-panel | Hop311 | 2024-08-01 | -5/+170 |
|\ | | | | | Search panel + text edit box UI generation | |||
| * | Search panel + text edit box UI generationsearch-panel | hop311 | 2024-07-30 | -5/+170 |
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* | | Add movement prevention if any gui has focus | Spartan322 | 2024-08-01 | -11/+15 |
|/ | | | | | | | | Remove _cardinal_movement_vector function in favor of variable Move map movement handling to _unhandled_input Fixes #248 | |||
* | Free removed child nodes + `godot::` cleanupfree-on-remove | hop311 | 2024-07-26 | -2/+5 |
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* | Cache sort order of localised population menu columnslocale-sort-cache | hop311 | 2024-07-26 | -0/+3 |
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* | Fix checkbox theme and positioningfix-checkbox | hop311 | 2024-07-25 | -10/+0 |
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* | Updated SIM to use separate Instance and Definition Managersinstance-definition-managers | hop311 | 2024-06-13 | -2/+2 |
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* | Province const/mutable + proper State namesprovince-const-mutable | hop311 | 2024-06-06 | -3/+4 |
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* | Merge pull request #231 from Spartan322/fix/map-behavior | George L. Albany | 2024-05-19 | -5/+28 |
|\ | | | | | Fix Minimap click doing nothing | |||
| * | Fix Minimap click doing nothing | Spartan322 | 2024-05-19 | -5/+28 |
| | | | | | | | | | | | | | | | | Add MapView queue_province_hover_update Makes province hover much more reliable Fix edge scrolling continuing when mouse leaves window Add province hover reset when mouse leaves the window Change _edge_move_threshold to 0.025 | |||
* | | Misc UI code changesmisc | hop311 | 2024-05-14 | -104/+122 |
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* | Merge pull request #227 from OpenVicProject/models | Hop311 | 2024-05-12 | -2/+169 |
|\ | | | | | Models | |||
| * | Generate building modelsmodels | hop311 | 2024-05-08 | -0/+20 |
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| * | Generate army and navy models | hop311 | 2024-05-08 | -2/+149 |
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* | | Merge pull request #228 from OpenVicProject/menu-tweaks | Hop311 | 2024-05-09 | -38/+448 |
|\ \ | | | | | | | Topbar display data + Population menu rebel icons | |||
| * | | Topbar display data wiring (GDScript level)menu-tweaks | hop311 | 2024-05-08 | -22/+391 |
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| * | | Population menu rebel icons | hop311 | 2024-05-08 | -4/+46 |
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| * | | Updated number formatting functions | hop311 | 2024-05-08 | -12/+11 |
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* / | Add right click map for diplomacy window | Spartan322 | 2024-05-08 | -0/+5 |
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* | Improve map view and game panel user experience | Spartan322 | 2024-05-07 | -75/+95 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper` | |||
* | Merge pull request #223 from OpenVicProject/budget-tab-gui | Arturo | 2024-04-28 | -15/+199 |
|\ | | | | | Preparation of the Budget Menu for the simulation data | |||
| * | Preparation of the Budget Menu for the simulation databudget-tab-gui | Arturo | 2024-04-28 | -15/+199 |
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* | | Add province names and improve zooming | hop311 | 2024-04-24 | -6/+96 |
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* | | Smooth province edges and zoom tweaksprovince-edge-blending | hop311 | 2024-04-22 | -49/+96 |
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* | | Implement Population Menupop-menu-imp | hop311 | 2024-04-16 | -2/+581 |
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* | Add map background plane to hide transparent windowmap-background | hop311 | 2024-03-13 | -5/+31 |
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* | Move GDExtension menu-related functions to MenuSingletonmenu-singleton | hop311 | 2024-03-05 | -15/+15 |
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* | Add types to GDScript for-loop variablesfor-loop-types | hop311 | 2024-03-03 | -2/+2 |
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* | ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix | hop311 | 2024-03-03 | -7/+4 |
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* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | hop311 | 2024-02-24 | -3/+17 |
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* | Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture | hop311 | 2024-02-19 | -19/+19 |
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* | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -6/+365 |
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* | Reorganise Asset File Structure | BrickPi | 2024-01-21 | -1/+1 |
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* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -83/+137 |
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* | Improved province colouring and terrain texture tiling | hop311 | 2024-01-15 | -55/+75 |
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* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -15/+17 |
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* | Back to UI Work | hop311 | 2023-12-25 | -198/+254 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | New pop history loading + bookmark selection by index | hop311 | 2023-12-18 | -1/+2 |
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