Commit message (Collapse) | Author | Age | Lines | |
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* | Use UTF8 encoding and simplify godot string conversionutf8-fix | hop311 | 2024-08-02 | -5/+9 |
| | | | | Fixes #180: Province names do not convert non-ascii characters to Unicode | |||
* | Merge pull request #246 from OpenVicProject/search-panel | Hop311 | 2024-08-01 | -5/+170 |
|\ | | | | | Search panel + text edit box UI generation | |||
| * | Search panel + text edit box UI generationsearch-panel | hop311 | 2024-07-30 | -5/+170 |
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* | | Add movement prevention if any gui has focus | Spartan322 | 2024-08-01 | -11/+15 |
|/ | | | | | | | | Remove _cardinal_movement_vector function in favor of variable Move map movement handling to _unhandled_input Fixes #248 | |||
* | Free removed child nodes + `godot::` cleanupfree-on-remove | hop311 | 2024-07-26 | -2/+5 |
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* | Cache sort order of localised population menu columnslocale-sort-cache | hop311 | 2024-07-26 | -0/+3 |
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* | Fix checkbox theme and positioningfix-checkbox | hop311 | 2024-07-25 | -10/+0 |
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* | Updated SIM to use separate Instance and Definition Managersinstance-definition-managers | hop311 | 2024-06-13 | -2/+2 |
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* | Province const/mutable + proper State namesprovince-const-mutable | hop311 | 2024-06-06 | -3/+4 |
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* | Merge pull request #231 from Spartan322/fix/map-behavior | George L. Albany | 2024-05-19 | -5/+28 |
|\ | | | | | Fix Minimap click doing nothing | |||
| * | Fix Minimap click doing nothing | Spartan322 | 2024-05-19 | -5/+28 |
| | | | | | | | | | | | | | | | | Add MapView queue_province_hover_update Makes province hover much more reliable Fix edge scrolling continuing when mouse leaves window Add province hover reset when mouse leaves the window Change _edge_move_threshold to 0.025 | |||
* | | Misc UI code changesmisc | hop311 | 2024-05-14 | -104/+122 |
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* | Merge pull request #227 from OpenVicProject/models | Hop311 | 2024-05-12 | -2/+169 |
|\ | | | | | Models | |||
| * | Generate building modelsmodels | hop311 | 2024-05-08 | -0/+20 |
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| * | Generate army and navy models | hop311 | 2024-05-08 | -2/+149 |
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* | | Merge pull request #228 from OpenVicProject/menu-tweaks | Hop311 | 2024-05-09 | -38/+448 |
|\ \ | | | | | | | Topbar display data + Population menu rebel icons | |||
| * | | Topbar display data wiring (GDScript level)menu-tweaks | hop311 | 2024-05-08 | -22/+391 |
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| * | | Population menu rebel icons | hop311 | 2024-05-08 | -4/+46 |
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| * | | Updated number formatting functions | hop311 | 2024-05-08 | -12/+11 |
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* / | Add right click map for diplomacy window | Spartan322 | 2024-05-08 | -0/+5 |
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* | Improve map view and game panel user experience | Spartan322 | 2024-05-07 | -75/+95 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper` | |||
* | Merge pull request #223 from OpenVicProject/budget-tab-gui | Arturo | 2024-04-28 | -15/+199 |
|\ | | | | | Preparation of the Budget Menu for the simulation data | |||
| * | Preparation of the Budget Menu for the simulation databudget-tab-gui | Arturo | 2024-04-28 | -15/+199 |
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* | | Add province names and improve zooming | hop311 | 2024-04-24 | -6/+96 |
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* | | Smooth province edges and zoom tweaksprovince-edge-blending | hop311 | 2024-04-22 | -49/+96 |
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* | | Implement Population Menupop-menu-imp | hop311 | 2024-04-16 | -2/+581 |
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* | Add map background plane to hide transparent windowmap-background | hop311 | 2024-03-13 | -5/+31 |
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* | Move GDExtension menu-related functions to MenuSingletonmenu-singleton | hop311 | 2024-03-05 | -15/+15 |
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* | Add types to GDScript for-loop variablesfor-loop-types | hop311 | 2024-03-03 | -2/+2 |
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* | ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix | hop311 | 2024-03-03 | -7/+4 |
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* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | hop311 | 2024-02-24 | -3/+17 |
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* | Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture | hop311 | 2024-02-19 | -19/+19 |
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* | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -6/+365 |
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* | Reorganise Asset File Structure | BrickPi | 2024-01-21 | -1/+1 |
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* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -83/+137 |
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* | Improved province colouring and terrain texture tiling | hop311 | 2024-01-15 | -55/+75 |
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* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -15/+17 |
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* | Back to UI Work | hop311 | 2023-12-25 | -198/+254 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | New pop history loading + bookmark selection by index | hop311 | 2023-12-18 | -1/+2 |
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* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -187/+265 |
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* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -2/+2 |
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* | Cosmetic terrain map colour tinting | hop311 | 2023-11-17 | -16/+56 |
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* | Striped mapmodes | hop311 | 2023-11-16 | -14/+38 |
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* | GUI elements -> Godot UI nodes generator | hop311 | 2023-11-16 | -272/+232 |
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* | Terrain types calculation, label and mapmode | Hop311 | 2023-09-27 | -2/+10 |
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* | Preparation for interface loading | Hop311 | 2023-09-23 | -1/+1 |
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* | Compat localisation loading | Hop311 | 2023-09-14 | -1/+1 |
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* | Merge pull request #155 from Ben1152000/zoom-to-cursor | Hop311 | 2023-09-14 | -8/+25 |
|\ | | | | | Implemented zoom-to-cursor functionality | |||
| * | Fix edge scrolling when window not in focus. | Benjamin Darnell | 2023-09-11 | -3/+16 |
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| * | Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. | Benjamin Darnell | 2023-09-05 | -8/+12 |
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