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path: root/game/src/Game/GameSession
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-272/+232
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* Terrain types calculation, label and mapmode Hop3112023-09-27-2/+10
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* Preparation for interface loading Hop3112023-09-23-1/+1
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* Compat localisation loading Hop3112023-09-14-1/+1
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* Merge pull request #155 from Ben1152000/zoom-to-cursor Hop3112023-09-14-8/+25
|\ | | | | Implemented zoom-to-cursor functionality
| * Fix edge scrolling when window not in focus. Benjamin Darnell2023-09-11-3/+16
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| * Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. Benjamin Darnell2023-09-05-8/+12
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* | Logger::warning, format cleanup + req comments Hop3112023-09-14-2/+5
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* PieChart data and image now come from c++ layer Hop3112023-08-10-120/+18
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* add piecharts Nemrav2023-08-09-3/+132
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* First pass at pops (test pops and density mapmode) Hop3112023-07-28-3/+14
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* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-6/+37
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* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-8/+8
| | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd
* Localisation and UI focus cleanup Hop3112023-06-23-5/+24
| | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting
* Update file contents according to reorganization Spartan3222023-06-03-20/+20
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* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+1192