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path: root/game/src/Game/GameSession
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* Misc UI code changesmisc hop3112024-05-14-104/+122
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* Merge pull request #227 from OpenVicProject/models Hop3112024-05-12-2/+169
|\ | | | | Models
| * Generate building modelsmodels hop3112024-05-08-0/+20
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| * Generate army and navy models hop3112024-05-08-2/+149
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* | Merge pull request #228 from OpenVicProject/menu-tweaks Hop3112024-05-09-38/+448
|\ \ | | | | | | Topbar display data + Population menu rebel icons
| * | Topbar display data wiring (GDScript level)menu-tweaks hop3112024-05-08-22/+391
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| * | Population menu rebel icons hop3112024-05-08-4/+46
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| * | Updated number formatting functions hop3112024-05-08-12/+11
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* / Add right click map for diplomacy window Spartan3222024-05-08-0/+5
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* Improve map view and game panel user experience Spartan3222024-05-07-75/+95
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
* Merge pull request #223 from OpenVicProject/budget-tab-gui Arturo2024-04-28-15/+199
|\ | | | | Preparation of the Budget Menu for the simulation data
| * Preparation of the Budget Menu for the simulation databudget-tab-gui Arturo2024-04-28-15/+199
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* | Add province names and improve zooming hop3112024-04-24-6/+96
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* | Smooth province edges and zoom tweaksprovince-edge-blending hop3112024-04-22-49/+96
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* | Implement Population Menupop-menu-imp hop3112024-04-16-2/+581
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* Add map background plane to hide transparent windowmap-background hop3112024-03-13-5/+31
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* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-15/+15
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* Add types to GDScript for-loop variablesfor-loop-types hop3112024-03-03-2/+2
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-7/+4
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-3/+17
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* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-19/+19
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* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-6/+365
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* Reorganise Asset File Structure BrickPi2024-01-21-1/+1
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* Added overlay parchment map and refactored map shader hop3112024-01-19-83/+137
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* Improved province colouring and terrain texture tiling hop3112024-01-15-55/+75
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* Added button state textures + block colour progress bars hop3112023-12-30-15/+17
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* Back to UI Work hop3112023-12-25-198/+254
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-1/+2
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-187/+265
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* Sim submodule update + extension compatibility hop3112023-12-04-2/+2
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* Cosmetic terrain map colour tinting hop3112023-11-17-16/+56
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* Striped mapmodes hop3112023-11-16-14/+38
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-272/+232
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* Terrain types calculation, label and mapmode Hop3112023-09-27-2/+10
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* Preparation for interface loading Hop3112023-09-23-1/+1
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* Compat localisation loading Hop3112023-09-14-1/+1
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* Merge pull request #155 from Ben1152000/zoom-to-cursor Hop3112023-09-14-8/+25
|\ | | | | Implemented zoom-to-cursor functionality
| * Fix edge scrolling when window not in focus. Benjamin Darnell2023-09-11-3/+16
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| * Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. Benjamin Darnell2023-09-05-8/+12
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* | Logger::warning, format cleanup + req comments Hop3112023-09-14-2/+5
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* PieChart data and image now come from c++ layer Hop3112023-08-10-120/+18
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* add piecharts Nemrav2023-08-09-3/+132
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* First pass at pops (test pops and density mapmode) Hop3112023-07-28-3/+14
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* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-6/+37
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* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-8/+8
| | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd
* Localisation and UI focus cleanup Hop3112023-06-23-5/+24
| | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting
* Update file contents according to reorganization Spartan3222023-06-03-20/+20
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* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+1192