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path: root/game/src/Game/GameStart.gd
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* Reorganise Asset File Structure BrickPi2024-01-21-8/+3
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* Added mod command line option hop3112024-01-14-3/+8
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* Apply type hints to menu scripts Spartan3222023-12-24-2/+2
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* Add constant GameMenuScene preload to GameStart.gd Spartan3222023-12-23-3/+5
| | | | | | | Add type hints to GameStart.gd constants Seperate section_name and setting_name from Nodes group in inspector Prefer callable's called_deferred to string caller in GameStart.gd Change `GameStart._initialize_game` to use change_scene_to_packed and GameMenuScene constant to change scene instead
* Improved path CLI args + path caching setting hop3112023-11-07-10/+48
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* Followup big dataloader commit Hop3112023-09-09-15/+13
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* Big Dataloader Commit (openvic) Hop3112023-09-09-8/+13
| | | | Default compat path + formatting + bits+bobs
* Add Window Override: Spartan3222023-09-07-0/+9
| | | | | Hides window for help argument (`./program -- --help`) Hides window until video options loading is complete
* Add signals to MusicConductor Spartan3222023-08-24-0/+8
| | | | | | | | Used for streamlining MusicPlayer Enable music on startup Add sound option loading on startup Fix MusicPlayer play button starting with incorrect text
* string_view changes + general cleanup Hop3112023-08-12-9/+0
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* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-0/+60
Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd