| Commit message (Collapse) | Author | Age | Lines |
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Add type hints to GameStart.gd constants
Seperate section_name and setting_name from Nodes group in inspector
Prefer callable's called_deferred to string caller in GameStart.gd
Change `GameStart._initialize_game` to use change_scene_to_packed and GameMenuScene constant to change scene instead
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Default compat path + formatting + bits+bobs
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Hides window for help argument (`./program -- --help`)
Hides window until video options loading is complete
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Used for streamlining MusicPlayer
Enable music on startup
Add sound option loading on startup
Fix MusicPlayer play button starting with incorrect text
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Remove GameDebug, Localization, and ShaderManager from Events.gd
Renamed OptionsSingleton class_name to OptionsEventsObject
Add Events.Loader to handle Loader events (which are global signals)
Make GameDebug singleton with static functions and property
Make Localization functions static
Move ShaderManager variable to GameLoader
Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict
Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd
Attach GameStart.gd to GameStart.tscn root
Make LoadingScreen generalized and so it is reusable
Remove class_name from LoaderingScreen.gd
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