Commit message (Collapse) | Author | Age | Lines | |
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* | Add Victoria 2 Folder Picker dialog | Spartan322 | 2024-01-22 | -1/+14 |
| | | | | | | | Move Localization.initialize to beginning of GameStart._ready Move compatibility mode paths search to separate _setup_compatibility_mode_paths Move _setup_compatibility_mode_paths call to GameStart._ready Fix `Non-argument '%s' found, skipping.` warning for Godot command line arguments | |||
* | Reorganise Asset File Structure | BrickPi | 2024-01-21 | -3/+3 |
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* | string_view changes + general cleanup | Hop311 | 2023-08-12 | -3/+0 |
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* | Add GameLoader Autoload to handle global loading data | Spartan322 | 2023-07-09 | -3/+9 |
| | | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd | |||
* | Add Loading Screen | Joel Machens | 2023-06-13 | -3/+3 |
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* | Update file contents according to reorganization | Spartan322 | 2023-06-03 | -3/+3 |
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* | Reorganize the file structure of the files in `game/src` | Spartan322 | 2023-06-03 | -0/+52 |