Commit message (Collapse) | Author | Age | Lines | |
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* | Add types to GDScript for-loop variablesfor-loop-types | hop311 | 2024-03-03 | -2/+2 |
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* | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -0/+13 |
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* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -28/+68 |
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* | Apply type hints to menu scripts | Spartan322 | 2023-12-24 | -2/+2 |
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* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -5/+9 |
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* | Cosmetic terrain map colour tinting | hop311 | 2023-11-17 | -10/+27 |
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* | Striped mapmodes | hop311 | 2023-11-16 | -0/+9 |
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* | Add GameLoader Autoload to handle global loading data | Spartan322 | 2023-07-09 | -0/+109 |
Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd |