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path: root/game/src/Game/LoadingScreen.gd
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* Reorganise Asset File Structure BrickPi2024-01-21-3/+6
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* Apply type hints to menu scripts Spartan3222023-12-24-3/+3
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-6/+0
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* Sim submodule update + extension compatibility hop3112023-12-04-1/+1
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* Add Animated Gear to Loading Screen Joel Machens2023-08-21-0/+2
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* string_view changes + general cleanup Hop3112023-08-12-7/+3
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* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-12/+32
| | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd
* Update to Godot 4.1 Stable Release Spartan3222023-07-06-0/+2
| | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd
* Add Loading Screen Joel Machens2023-06-13-0/+30