Commit message (Collapse) | Author | Age | Lines | |
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* | Reorganise Asset File Structure | BrickPi | 2024-01-21 | -3/+6 |
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* | Apply type hints to menu scripts | Spartan322 | 2023-12-24 | -3/+3 |
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* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -6/+0 |
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* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -1/+1 |
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* | Add Animated Gear to Loading Screen | Joel Machens | 2023-08-21 | -0/+2 |
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* | string_view changes + general cleanup | Hop311 | 2023-08-12 | -7/+3 |
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* | Add GameLoader Autoload to handle global loading data | Spartan322 | 2023-07-09 | -12/+32 |
| | | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd | |||
* | Update to Godot 4.1 Stable Release | Spartan322 | 2023-07-06 | -0/+2 |
| | | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd | |||
* | Add Loading Screen | Joel Machens | 2023-06-13 | -0/+30 |