Commit message (Collapse) | Author | Age | Lines | |
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* | Add GameLoader Autoload to handle global loading data | Spartan322 | 2023-07-09 | -4/+4 |
| | | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd | |||
* | Update to Godot 4.1 Stable Release | Spartan322 | 2023-07-06 | -1/+1 |
| | | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd | |||
* | Localisation and UI focus cleanup | Hop311 | 2023-06-23 | -68/+156 |
| | | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting | |||
* | Update file contents according to reorganization | Spartan322 | 2023-06-03 | -20/+20 |
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* | Reorganize the file structure of the files in `game/src` | Spartan322 | 2023-06-03 | -0/+960 |