| Commit message (Collapse) | Author | Age | Lines |
| |
|
|
|
|
|
|
|
| |
Move Localization.initialize to beginning of GameStart._ready
Move compatibility mode paths search to separate _setup_compatibility_mode_paths
Move _setup_compatibility_mode_paths call to GameStart._ready
Fix `Non-argument '%s' found, skipping.` warning for Godot command line arguments
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Remove GameDebug, Localization, and ShaderManager from Events.gd
Renamed OptionsSingleton class_name to OptionsEventsObject
Add Events.Loader to handle Loader events (which are global signals)
Make GameDebug singleton with static functions and property
Make Localization functions static
Move ShaderManager variable to GameLoader
Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict
Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd
Attach GameStart.gd to GameStart.tscn root
Make LoadingScreen generalized and so it is reusable
Remove class_name from LoaderingScreen.gd
|
|
|
|
|
| |
Fix deferred error in LoadingScreen.update_loading_screen
Fix pressed shadow variable warning in SettingCheckBox.gd
|
|
|
|
|
|
|
|
| |
Updated Russian localisation
Resolution, window_mode, monitor refactor
Locale based number formatting
|
| |
|
|
|