aboutsummaryrefslogtreecommitdiff
path: root/game/src/Game/Menu/SaveLoadMenu
Commit message (Collapse)AuthorAgeLines
* Improve map view and game panel user experience Spartan3222024-05-07-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
* Add types to GDScript for-loop variablesfor-loop-types hop3112024-03-03-3/+3
|
* Apply type hints to menu scripts Spartan3222023-12-24-2/+2
|
* Update file contents according to reorganization Spartan3222023-06-03-3/+3
|
* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+390