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* Improve map view and game panel user experience Spartan3222024-05-07-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
* Add types to GDScript for-loop variablesfor-loop-types hop3112024-03-03-16/+14
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* Add GameInfo button to MainMenu Spartan3222024-02-06-14/+55
| | | | Add clarifications to ReleaseInfoBox buttons
* Add Victoria 2 Folder Picker dialog Spartan3222024-01-22-1/+1
| | | | | | | Move Localization.initialize to beginning of GameStart._ready Move compatibility mode paths search to separate _setup_compatibility_mode_paths Move _setup_compatibility_mode_paths call to GameStart._ready Fix `Non-argument '%s' found, skipping.` warning for Godot command line arguments
* Reorganise Asset File Structure BrickPi2024-01-21-6/+6
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* Apply type hints to menu scripts Spartan3222023-12-24-93/+93
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* Improved path CLI args + path caching setting hop3112023-11-07-1/+1
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* string_view changes + general cleanup Hop3112023-08-12-1/+1
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* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-15/+20
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* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-4/+4
| | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd
* Update to Godot 4.1 Stable Release Spartan3222023-07-06-1/+1
| | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd
* Localisation and UI focus cleanup Hop3112023-06-23-68/+164
| | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting
* Update file contents according to reorganization Spartan3222023-06-03-39/+39
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* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+2377