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path: root/game/src/Game/MusicConductor
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* Minor formatting changes (mostly whitespace cleanup) hop3112024-10-20-9/+9
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* Use correct play & pause music iconsplay_pause_music_icons wvpm2024-09-20-1/+1
| | | | Undo ok_button_text change
* music null check Nemrav2024-09-16-0/+5
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* Music and Sound Effect loading and playing Nemrav2024-08-06-8/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | almost working music loading music list sent to godot wav loading not working mp3 metadata load wav initial load and play title theme first fix errors not related to nodetools working wav define loading and music playlists fixup error handling and playlist load song chances code style progress switch mp3 metadata addon to MusicMetadata add id3v1 mp3 metadata handling to MusicMetadata remove commented code from id3v1 sounds gd styling fix dataloader conflicts clean up commented code move MusicChance to dataloader remove reference to old addon move sfx defines loader add self to credits feedback on soundSingleton include subfolders in sound singleton sfx map replace space tabs replace std_view_to_godot_string with std_to_godot_string revise singleton files revise gd side sound final revisions
* Improve map view and game panel user experience Spartan3222024-05-07-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
* Add types to GDScript for-loop variablesfor-loop-types hop3112024-03-03-4/+4
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* Reorganise Asset File Structure BrickPi2024-01-21-1/+1
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* Apply type hints to menu scripts Spartan3222023-12-24-16/+16
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* Add signals to MusicConductor Spartan3222023-08-24-18/+19
| | | | | | | | Used for streamlining MusicPlayer Enable music on startup Add sound option loading on startup Fix MusicPlayer play button starting with incorrect text
* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-3/+9
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* Localisation and UI focus cleanup Hop3112023-06-23-8/+27
| | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting
* Update file contents according to reorganization Spartan3222023-06-03-2/+2
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* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+237