Commit message (Collapse) | Author | Age | Lines | |
---|---|---|---|---|
* | better resource management | Conor Allison | 2024-03-01 | -3/+3 |
| | ||||
* | Slight tweak | Conor Allison | 2024-03-01 | -0/+3 |
| | | | | tweaked the ready to free the arrays used in the initial gui generation, means they arent hanging around in memory | |||
* | UI now displaying correctly | Conor Allison | 2024-03-01 | -4/+53 |
| | | | | | | Added GDscript code to generate the UI into nodes, now looks like Vic2. Next steps are population and tab selection | |||
* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | hop311 | 2024-02-24 | -3/+17 |
| | ||||
* | Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture | hop311 | 2024-02-19 | -19/+19 |
| | ||||
* | Merge pull request #202 from OpenVicProject/nation-management-screens | Hop311 | 2024-02-19 | -9/+408 |
|\ | | | | | Basic Nation Management Screen framework | |||
| * | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -9/+408 |
| | | ||||
* | | Add GameInfo button to MainMenu | Spartan322 | 2024-02-06 | -14/+55 |
|/ | | | | Add clarifications to ReleaseInfoBox buttons | |||
* | Add Victoria 2 Folder Picker dialog | Spartan322 | 2024-01-22 | -15/+49 |
| | | | | | | | Move Localization.initialize to beginning of GameStart._ready Move compatibility mode paths search to separate _setup_compatibility_mode_paths Move _setup_compatibility_mode_paths call to GameStart._ready Fix `Non-argument '%s' found, skipping.` warning for Godot command line arguments | |||
* | Reorganise Asset File Structure | BrickPi | 2024-01-21 | -26/+24 |
| | ||||
* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -111/+205 |
| | ||||
* | Improved province colouring and terrain texture tiling | hop311 | 2024-01-15 | -55/+75 |
| | ||||
* | Added mod command line option | hop311 | 2024-01-14 | -19/+42 |
| | ||||
* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -15/+17 |
| | ||||
* | Back to UI Work | hop311 | 2023-12-25 | -198/+254 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | Apply type hints to menu scripts | Spartan322 | 2023-12-24 | -162/+164 |
| | ||||
* | Add constant GameMenuScene preload to GameStart.gd | Spartan322 | 2023-12-23 | -3/+5 |
| | | | | | | | Add type hints to GameStart.gd constants Seperate section_name and setting_name from Nodes group in inspector Prefer callable's called_deferred to string caller in GameStart.gd Change `GameStart._initialize_game` to use change_scene_to_packed and GameMenuScene constant to change scene instead | |||
* | New pop history loading + bookmark selection by index | hop311 | 2023-12-18 | -1/+2 |
| | ||||
* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -201/+265 |
| | ||||
* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -263/+13 |
| | ||||
* | Cosmetic terrain map colour tinting | hop311 | 2023-11-17 | -26/+83 |
| | ||||
* | Striped mapmodes | hop311 | 2023-11-16 | -14/+47 |
| | ||||
* | GUI elements -> Godot UI nodes generator | hop311 | 2023-11-16 | -272/+232 |
| | ||||
* | Improved path CLI args + path caching setting | hop311 | 2023-11-07 | -16/+62 |
| | ||||
* | Terrain types calculation, label and mapmode | Hop311 | 2023-09-27 | -2/+10 |
| | ||||
* | Preparation for interface loading | Hop311 | 2023-09-23 | -1/+1 |
| | ||||
* | Compat localisation loading | Hop311 | 2023-09-14 | -3/+3 |
| | ||||
* | Merge pull request #155 from Ben1152000/zoom-to-cursor | Hop311 | 2023-09-14 | -8/+25 |
|\ | | | | | Implemented zoom-to-cursor functionality | |||
| * | Fix edge scrolling when window not in focus. | Benjamin Darnell | 2023-09-11 | -3/+16 |
| | | ||||
| * | Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. | Benjamin Darnell | 2023-09-05 | -8/+12 |
| | | ||||
* | | Logger::warning, format cleanup + req comments | Hop311 | 2023-09-14 | -2/+6 |
| | | ||||
* | | Followup big dataloader commit | Hop311 | 2023-09-09 | -15/+13 |
| | | ||||
* | | Big Dataloader Commit (openvic) | Hop311 | 2023-09-09 | -20/+13 |
| | | | | | | | | Default compat path + formatting + bits+bobs | |||
* | | Add Window Override: | Spartan322 | 2023-09-07 | -3/+37 |
|/ | | | | | Hides window for help argument (`./program -- --help`) Hides window until video options loading is complete | |||
* | Add signals to MusicConductor | Spartan322 | 2023-08-24 | -18/+27 |
| | | | | | | | | Used for streamlining MusicPlayer Enable music on startup Add sound option loading on startup Fix MusicPlayer play button starting with incorrect text | |||
* | Add Animated Gear to Loading Screen | Joel Machens | 2023-08-21 | -2/+83 |
| | ||||
* | Fixed piechart tooltip + updated sim submodule | Hop311 | 2023-08-14 | -1/+3 |
| | ||||
* | string_view changes + general cleanup | Hop311 | 2023-08-12 | -32/+16 |
| | ||||
* | PieChart data and image now come from c++ layer | Hop311 | 2023-08-10 | -838/+189 |
| | ||||
* | add piecharts | Nemrav | 2023-08-09 | -3/+931 |
| | ||||
* | First pass at pops (test pops and density mapmode) | Hop311 | 2023-07-28 | -3/+14 |
| | ||||
* | Tidying: missing req comments, submodules, hotkeys | Hop311 | 2023-07-21 | -25/+76 |
| | ||||
* | Add GameLoader Autoload to handle global loading data | Spartan322 | 2023-07-09 | -100/+183 |
| | | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd | |||
* | Update to Godot 4.1 Stable Release | Spartan322 | 2023-07-06 | -1/+3 |
| | | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd | |||
* | Merge pull request #131 from OpenVicProject/ui-cleanup | Hop311 | 2023-06-24 | -143/+309 |
|\ | | | | | Localisation and UI focus cleanup | |||
| * | Localisation and UI focus cleanup | Hop311 | 2023-06-23 | -143/+309 |
| | | | | | | | | | | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting | |||
* | | Merge pull request #133 from Spartan322/argparser-corrections | George L. Albany | 2023-06-14 | -36/+71 |
|\ \ | ||||
| * | | Fix ArgumentParser excluding last character for arg key | Spartan322 | 2023-06-13 | -36/+71 |
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix ArgumentParser ignoring full name boolean arguments Add warning for ArgumentParser parsing a non-boolean standalone argument Move SS-56 requirement to ArgumentParser scene Add has_argument_support, get_argument, and set_argument to ArgumentParser Update `GameDebug.gd` to rely on `ArgumentParser.get_argument` Update `Events.gd` to rely on `ArgumentParser.get_argument` Add shorthand alias argument non-alphabetic warning and skip Add shorthand alias argument validation for boolean with warning and skip Add shorthand alias missing warning Add length check for full name arguments in ArgumentParser Remove superfluous `-` in ArgumentParse scene aliases | |||
* / | Add Loading Screen | Joel Machens | 2023-06-13 | -16/+129 |
|/ | ||||
* | Update file contents according to reorganization | Spartan322 | 2023-06-03 | -73/+73 |
| |