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* Add Victoria 2 Folder Picker dialog Spartan3222024-01-22-15/+49
| | | | | | | Move Localization.initialize to beginning of GameStart._ready Move compatibility mode paths search to separate _setup_compatibility_mode_paths Move _setup_compatibility_mode_paths call to GameStart._ready Fix `Non-argument '%s' found, skipping.` warning for Godot command line arguments
* Reorganise Asset File Structure BrickPi2024-01-21-26/+24
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* Added overlay parchment map and refactored map shader hop3112024-01-19-111/+205
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* Improved province colouring and terrain texture tiling hop3112024-01-15-55/+75
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* Added mod command line option hop3112024-01-14-19/+42
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* Added button state textures + block colour progress bars hop3112023-12-30-15/+17
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* Back to UI Work hop3112023-12-25-198/+254
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Apply type hints to menu scripts Spartan3222023-12-24-162/+164
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* Add constant GameMenuScene preload to GameStart.gd Spartan3222023-12-23-3/+5
| | | | | | | Add type hints to GameStart.gd constants Seperate section_name and setting_name from Nodes group in inspector Prefer callable's called_deferred to string caller in GameStart.gd Change `GameStart._initialize_game` to use change_scene_to_packed and GameMenuScene constant to change scene instead
* New pop history loading + bookmark selection by index hop3112023-12-18-1/+2
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-201/+265
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* Sim submodule update + extension compatibility hop3112023-12-04-263/+13
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* Cosmetic terrain map colour tinting hop3112023-11-17-26/+83
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* Striped mapmodes hop3112023-11-16-14/+47
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-272/+232
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* Improved path CLI args + path caching setting hop3112023-11-07-16/+62
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* Terrain types calculation, label and mapmode Hop3112023-09-27-2/+10
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* Preparation for interface loading Hop3112023-09-23-1/+1
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* Compat localisation loading Hop3112023-09-14-3/+3
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* Merge pull request #155 from Ben1152000/zoom-to-cursor Hop3112023-09-14-8/+25
|\ | | | | Implemented zoom-to-cursor functionality
| * Fix edge scrolling when window not in focus. Benjamin Darnell2023-09-11-3/+16
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| * Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. Benjamin Darnell2023-09-05-8/+12
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* | Logger::warning, format cleanup + req comments Hop3112023-09-14-2/+6
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* | Followup big dataloader commit Hop3112023-09-09-15/+13
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* | Big Dataloader Commit (openvic) Hop3112023-09-09-20/+13
| | | | | | | | Default compat path + formatting + bits+bobs
* | Add Window Override: Spartan3222023-09-07-3/+37
|/ | | | | Hides window for help argument (`./program -- --help`) Hides window until video options loading is complete
* Add signals to MusicConductor Spartan3222023-08-24-18/+27
| | | | | | | | Used for streamlining MusicPlayer Enable music on startup Add sound option loading on startup Fix MusicPlayer play button starting with incorrect text
* Add Animated Gear to Loading Screen Joel Machens2023-08-21-2/+83
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* Fixed piechart tooltip + updated sim submodule Hop3112023-08-14-1/+3
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* string_view changes + general cleanup Hop3112023-08-12-32/+16
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* PieChart data and image now come from c++ layer Hop3112023-08-10-838/+189
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* add piecharts Nemrav2023-08-09-3/+931
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* First pass at pops (test pops and density mapmode) Hop3112023-07-28-3/+14
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* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-25/+76
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* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-100/+183
| | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd
* Update to Godot 4.1 Stable Release Spartan3222023-07-06-1/+3
| | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd
* Merge pull request #131 from OpenVicProject/ui-cleanup Hop3112023-06-24-143/+309
|\ | | | | Localisation and UI focus cleanup
| * Localisation and UI focus cleanup Hop3112023-06-23-143/+309
| | | | | | | | | | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting
* | Merge pull request #133 from Spartan322/argparser-corrections George L. Albany2023-06-14-36/+71
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| * | Fix ArgumentParser excluding last character for arg key Spartan3222023-06-13-36/+71
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | Fix ArgumentParser ignoring full name boolean arguments Add warning for ArgumentParser parsing a non-boolean standalone argument Move SS-56 requirement to ArgumentParser scene Add has_argument_support, get_argument, and set_argument to ArgumentParser Update `GameDebug.gd` to rely on `ArgumentParser.get_argument` Update `Events.gd` to rely on `ArgumentParser.get_argument` Add shorthand alias argument non-alphabetic warning and skip Add shorthand alias argument validation for boolean with warning and skip Add shorthand alias missing warning Add length check for full name arguments in ArgumentParser Remove superfluous `-` in ArgumentParse scene aliases
* / Add Loading Screen Joel Machens2023-06-13-16/+129
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* Update file contents according to reorganization Spartan3222023-06-03-73/+73
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* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+5077