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* Misc UI code changesmisc hop3112024-05-14-104/+122
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* Merge pull request #227 from OpenVicProject/models Hop3112024-05-12-2/+1980
|\ | | | | Models
| * Generate building modelsmodels hop3112024-05-08-0/+20
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| * Generate army and navy models hop3112024-05-08-2/+149
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| * Add GDScript XAC and XSM loaders hop3112024-05-07-0/+1811
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* | Merge pull request #228 from OpenVicProject/menu-tweaks Hop3112024-05-09-38/+448
|\ \ | | | | | | Topbar display data + Population menu rebel icons
| * | Topbar display data wiring (GDScript level)menu-tweaks hop3112024-05-08-22/+391
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| * | Population menu rebel icons hop3112024-05-08-4/+46
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| * | Updated number formatting functions hop3112024-05-08-12/+11
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* / Add right click map for diplomacy window Spartan3222024-05-08-0/+5
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* Improve map view and game panel user experience Spartan3222024-05-07-75/+97
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
* Merge pull request #223 from OpenVicProject/budget-tab-gui Arturo2024-04-28-15/+199
|\ | | | | Preparation of the Budget Menu for the simulation data
| * Preparation of the Budget Menu for the simulation databudget-tab-gui Arturo2024-04-28-15/+199
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* | Add province names and improve zooming hop3112024-04-24-6/+96
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* | Smooth province edges and zoom tweaksprovince-edge-blending hop3112024-04-22-49/+96
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* | Implement Population Menupop-menu-imp hop3112024-04-16-2/+581
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* Add map background plane to hide transparent windowmap-background hop3112024-03-13-5/+31
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* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-15/+15
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* Add types to GDScript for-loop variablesfor-loop-types hop3112024-03-03-36/+34
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-8/+5
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-3/+17
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* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-19/+19
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* Merge pull request #202 from OpenVicProject/nation-management-screens Hop3112024-02-19-9/+408
|\ | | | | Basic Nation Management Screen framework
| * Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-9/+408
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* | Add GameInfo button to MainMenu Spartan3222024-02-06-14/+55
|/ | | | Add clarifications to ReleaseInfoBox buttons
* Add Victoria 2 Folder Picker dialog Spartan3222024-01-22-15/+49
| | | | | | | Move Localization.initialize to beginning of GameStart._ready Move compatibility mode paths search to separate _setup_compatibility_mode_paths Move _setup_compatibility_mode_paths call to GameStart._ready Fix `Non-argument '%s' found, skipping.` warning for Godot command line arguments
* Reorganise Asset File Structure BrickPi2024-01-21-26/+24
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* Added overlay parchment map and refactored map shader hop3112024-01-19-111/+205
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* Improved province colouring and terrain texture tiling hop3112024-01-15-55/+75
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* Added mod command line option hop3112024-01-14-19/+42
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* Added button state textures + block colour progress bars hop3112023-12-30-15/+17
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* Back to UI Work hop3112023-12-25-198/+254
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Apply type hints to menu scripts Spartan3222023-12-24-162/+164
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* Add constant GameMenuScene preload to GameStart.gd Spartan3222023-12-23-3/+5
| | | | | | | Add type hints to GameStart.gd constants Seperate section_name and setting_name from Nodes group in inspector Prefer callable's called_deferred to string caller in GameStart.gd Change `GameStart._initialize_game` to use change_scene_to_packed and GameMenuScene constant to change scene instead
* New pop history loading + bookmark selection by index hop3112023-12-18-1/+2
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-201/+265
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* Sim submodule update + extension compatibility hop3112023-12-04-263/+13
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* Cosmetic terrain map colour tinting hop3112023-11-17-26/+83
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* Striped mapmodes hop3112023-11-16-14/+47
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-272/+232
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* Improved path CLI args + path caching setting hop3112023-11-07-16/+62
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* Terrain types calculation, label and mapmode Hop3112023-09-27-2/+10
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* Preparation for interface loading Hop3112023-09-23-1/+1
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* Compat localisation loading Hop3112023-09-14-3/+3
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* Merge pull request #155 from Ben1152000/zoom-to-cursor Hop3112023-09-14-8/+25
|\ | | | | Implemented zoom-to-cursor functionality
| * Fix edge scrolling when window not in focus. Benjamin Darnell2023-09-11-3/+16
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| * Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. Benjamin Darnell2023-09-05-8/+12
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* | Logger::warning, format cleanup + req comments Hop3112023-09-14-2/+6
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* | Followup big dataloader commit Hop3112023-09-09-15/+13
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* | Big Dataloader Commit (openvic) Hop3112023-09-09-20/+13
| | | | | | | | Default compat path + formatting + bits+bobs