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path: root/game/src/MainMenu
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* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-279/+0
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* Fix building buttons and terrain texture imports Hop3112023-05-11-1/+1
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* Refurbish UI elements Spartan3222023-04-24-23/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move GameSession MusicPlayer to below OptionsMenu Ensures the MusicPlayer appears above the OptionsMenu Add Save and Quit/Resign to GameSessionMenu resign/quit popup To allow the player to save and resign/quit more quicker Remove GameSessionMenu hide on OptionsMenu open Renamed many UI elements to better reflect their purpose Add SessionButton theme_type_variation to GameSession buttons Add SessionButton style similar to TitleButton Disable 3D for dialog windows Change _play_pause_display_button pause text to "⏸ " Change IncreaseSpeedButton text to + Change DecreaseSpeedButton text to - Change Minimap NinePatch frame to function like a nine patch Rename actions map_zoomin and map_zoomout to map_zoom_in and map_zoom_out Change ProvinceOverviewPanel to a PanelContainer Reorganize ProvinceOverviewPanel to better use container functionality Optimize MusicPlayer Enables one line support for MusicPlayer Add warning to StyleBoxWithSound to avoid UI elements with toggle functionality
* Removing TestSingleton ClarkeCode2023-04-17-2/+0
| | | | Extracted game advancement behaviour to separate class
* Logo on Mainmenu + icon imports + whitespace cleanup (#82) Hop3112023-04-07-8/+8
| | | | | | | * Whitespace cleanup * Icon import files * Logo on main menu.
* Added Localisation (#77) Hop3112023-03-30-15/+25
| | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README
* Add automated git release info retrieval on export Spartan3222023-03-29-27/+73
| | | | | | | | | | | | | | Makes debug easier to see and handle Add commit hash label to MainMenu Add click-copyable tag, commit hash, and checksum to main menu Rename VersionChecksumBox to ReleaseInfoBox Move ReleaseInfoBox to separate scene and script Add GIT_INFO.gd for generic project running Add openvic2-plugin addon for handling export plugin Replaces GIT_INFO.gd on export Setup build workflow to retrieve commit hash, tag, and release
* Make main_menu_button.png a Texture2D Spartan3222023-03-24-1/+1
| | | | | Make main_menu_button_normal a text resource Easier to manage with Git
* Make default_theme.tres the project theme Spartan3222023-03-23-23/+21
| | | | | | | | | | | | | | | | | | | | | | Remove default_theme as theme for GameMenu Usable as a result of Godot 4.0.1 update Move theme resources to theme directory Move theme_assets to theme/assets For better theme organization Remove scene/node specific theme overrides Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu Decreases coupling of theme values in scenes and the scene tree Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu Separates general default theme values and scene specific theme values Reduces the specificity and verbosity of theme type variation names Rename MainMenu/Panel/VBox/Margin2 to BottomMargin For better clarity of Margin's purpose Add newline to end of CreditsMenu.gd
* Added General Tab htmlJoel2023-03-12-7/+17
| | | | | | Fix OptionsMenu scaling Options UI extended Connected escape for back
* Comments marking implemeneted requirements Hop3112023-03-04-4/+19
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* Merge pull request #48 from Spartan322/fix/erroneous-theme-changes BrickPi2023-03-01-3/+3
|\ | | | | Make default_theme a text resource
| * Change default_theme.theme to default_theme.tres Spartan3222023-02-27-3/+3
| | | | | | | | | | | | | | | | Makes it a text resource Remove Button font data from default_theme Fixes erroneous theme updates Centralize Label_Checksum font_color into default_theme
* | add: credits.csv - req: FS4 (#16) Brendan Griffiths2023-03-01-2/+21
|/ | | | | | | | | | | | | Requirements met by this PR: SS-17 SS-29 [1] UI-32 UI-34 UIFUN-36 UI-35 UI-38 UIFUN-37 FS-4
* Refactor SFX into a SoundManager (#45) George L. Albany2023-02-27-5/+0
| | | | | | | | | | | | | * Refactor SFX into a SoundManager Add SoundManager able to play arbitrary sound streams Make SoundManager use only one AudioStreamPlayer per bus Add StyleBoxWithSound Add Kenney UI Audio click3.wav Removed sound play via pressed signals in MainMenu Make Button_MainMenu pressed style StyleBoxWithSound with click3.wav sound * Add playing mp3 files by name to the SoundManager * Fix missing quotation
* Add skeleton for Game Lobby Menu (#26) nuruvilu2023-02-27-1/+4
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* Add Main Menu Version and Checksum Labels (#44) BrickPi2023-02-27-2/+50
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* Add Sound Effect Manager (#25) BrickPi2023-02-26-0/+5
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* Add stylized theme to MainMenu (#12) George L. Albany2023-02-21-0/+132
* Add stylized theme to MainMenu Increase message queue memory size by 4 Add default_theme.theme Refactor SampleGame.gd to better account for refactoring via @export nodes Properly aligne SampleGame scene Reorganize MainMenu into its own directory Add main_menu_border_paper.png Add main_menu_button.png * Add background image to theme Implement StyleBoxCombinedTexture Allows drawing an array of textures all at once Make MainMenu Panel a PanelContainer for consistency * Implement MainMenu button press, hover, and focus styles Improve MainMenu button disabled style * Add Godot's latest documentation to the README.md