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path: root/game/src/OptionMenu/SettingNodes/SettingHSlider.gd
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* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-41/+0
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* Fix SettingHSlider not loading properly on default values Spartan3222023-05-16-1/+4
| | | | | | Fixes volume sliders being ignored when loaded at zero Fix MusicConductor ignoring MUSIC_BUS
* Added Localisation (#77) Hop3112023-03-30-2/+2
| | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README
* Add Setting Sanatization (#21) Hop3112023-02-26-1/+12
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* Add Keychain plugin for Controls tab (#15) George L. Albany2023-02-21-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add modified Keychain plugin for future Controls tab See https://github.com/Orama-Interactive/Keychain/tree/4.x Added Events autoload singleton for global eventing namespace Added Events.Options for global options functionality * Add Controls tab via Keychain plugin Use Events.Options for save, load, and reset of settings Separate OptionMenu tabs into scene files Add locale saving and loading Refactor SettingNodes scripts for more generalized use Remove random prints Remove useless spinbox signal connection Make Resolution consistently use Vector2i * Implement Godot project overrides for resolution and window mode Overrides are necessary as Godot does not load resolution or window mode on startup, so an override is necessary to ensure this happens. Add null checks to SettingHSlider and SettingOptionButton * Fix incorrect resolution value in ResolutionSelector * Correct project settings override behavior in editor Godot normally tries to overwrite the project settings in the editor, a template feature tag must be used to prevent the editor from overwriting the project.godot settings. * Fix Orama-Interactive/Keychain#8
* Implement a usable settings UI, should fulfill: Spartan3222023-02-10-0/+20
SS-58, SS-61, SS-6, SS-9, SS-10, SS-11, SS-13 UI-11, UI-12, UI-19, UI-44, UI-47, UI-22