| Commit message (Collapse) | Author | Age | Lines |
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Fix recursion bug caused by invalid default value in `reset_setting`
Add `option_selected` signal to SettingOptionButton
Allows discerning between user option selection and system option selection
Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting`
Add push_error for failing to generate option as well
Generalize ResolutionRevertDialog functionality
Using the `dialog_reverted` signal enables custom revert functionality instead
Disables process function while not visible
Displayed time is more correct
Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals
Add `get_resolution_name` to Resolution
Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal
Reduces unnecessary resolution option list rebuilds
Move Resolution display_name functionality to ResolutionSelector
Makes it easier to denote default functionality an inline fashion
Add SettingRevertButton to automatically handle revert setting behavior
Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid
Rename VideoTab VBoxContainer to VideoSettingList
Remove `horizontal_alignment` from AutosaveIntervalLabel
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Fixes volume sliders being ignored when loaded at zero
Fix MusicConductor ignoring MUSIC_BUS
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* Added Localisation
* Removed `.gdignore`s.
* Localisation dir path and Locale name cleanup
* Incomplete entry warnings + README
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* Add modified Keychain plugin for future Controls tab
See https://github.com/Orama-Interactive/Keychain/tree/4.x
Added Events autoload singleton for global eventing namespace
Added Events.Options for global options functionality
* Add Controls tab via Keychain plugin
Use Events.Options for save, load, and reset of settings
Separate OptionMenu tabs into scene files
Add locale saving and loading
Refactor SettingNodes scripts for more generalized use
Remove random prints
Remove useless spinbox signal connection
Make Resolution consistently use Vector2i
* Implement Godot project overrides for resolution and window mode
Overrides are necessary as Godot does not load resolution or window mode on startup, so an override is necessary to ensure this happens.
Add null checks to SettingHSlider and SettingOptionButton
* Fix incorrect resolution value in ResolutionSelector
* Correct project settings override behavior in editor
Godot normally tries to overwrite the project settings in the editor, a template feature tag must be used to prevent the editor from overwriting the project.godot settings.
* Fix Orama-Interactive/Keychain#8
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SS-58, SS-61, SS-6, SS-9, SS-10, SS-11, SS-13
UI-11, UI-12, UI-19, UI-44, UI-47, UI-22
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