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path: root/game/src/OptionMenu
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* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-960/+0
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* Added requirement comments Hop3112023-05-26-4/+4
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* Add revert dialog functionality to ScreenModeSelector Spartan3222023-05-20-96/+165
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix recursion bug caused by invalid default value in `reset_setting` Add `option_selected` signal to SettingOptionButton Allows discerning between user option selection and system option selection Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting` Add push_error for failing to generate option as well Generalize ResolutionRevertDialog functionality Using the `dialog_reverted` signal enables custom revert functionality instead Disables process function while not visible Displayed time is more correct Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals Add `get_resolution_name` to Resolution Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal Reduces unnecessary resolution option list rebuilds Move Resolution display_name functionality to ResolutionSelector Makes it easier to denote default functionality an inline fashion Add SettingRevertButton to automatically handle revert setting behavior Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid Rename VideoTab VBoxContainer to VideoSettingList Remove `horizontal_alignment` from AutosaveIntervalLabel
* Merge pull request #113 from Nemrav/keep-video-settings-dialog George L. Albany2023-05-18-1/+48
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| * keep-video-settings-dialog and game-session ui layering fix Nemrav2023-05-18-1/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bring resolution dialog local inline with standards put changes-dialog functionality in ResolutionSelector fix revert-dialog width cleanup resolution-dialog signals resolution dialog works for all resolutions resolution dialog remove unnecessary timer var resolution dialog better export vars resolution dialog correct var style
* | Fix SettingHSlider not loading properly on default values Spartan3222023-05-16-1/+4
|/ | | | | | Fixes volume sliders being ignored when loaded at zero Fix MusicConductor ignoring MUSIC_BUS
* GUI scale tweaks Hop3112023-05-10-15/+16
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* Add UI scaling through menu option Nemrav2023-05-10-1/+82
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* Added Localisation (#77) Hop3112023-03-30-43/+45
| | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README
* Make default_theme.tres the project theme Spartan3222023-03-23-7/+4
| | | | | | | | | | | | | | | | | | | | | | Remove default_theme as theme for GameMenu Usable as a result of Godot 4.0.1 update Move theme resources to theme directory Move theme_assets to theme/assets For better theme organization Remove scene/node specific theme overrides Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu Decreases coupling of theme values in scenes and the scene tree Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu Separates general default theme values and scene specific theme values Reduces the specificity and verbosity of theme type variation names Rename MainMenu/Panel/VBox/Margin2 to BottomMargin For better clarity of Margin's purpose Add newline to end of CreditsMenu.gd
* Basic Game Session skeleton (#67) Hop3112023-03-22-4/+14
| | | | | | | | | | | | | * Fixed grab_focus error on not is_inside_tree * Moved SampleGame to GameSession/GameSession * Basic GameSession and GameSessionMenu/Escape Menu * Map Control Panel skeleton * Added requirement comments * Removed unnecessary CenterContainer
* Added General Tab htmlJoel2023-03-12-43/+200
| | | | | | Fix OptionsMenu scaling Options UI extended Connected escape for back
* Fix up MusicPlayer for future work Spartan3222023-03-09-0/+2
| | | | | | | | | | | | | Add music import files Rename MusicUIController to MusicPlayer Adjust MusicPlayer node position, offset, and anchors Adjust MusicConductor, MusicPlayer, and SongInfo style to conform with other GDScript files Correct capability for MusicPlayer to desync from the MusicConductor Adjusted MusicPlayer button text to use media player unicode symbols Adjust MusicPlayer to correct mouse filter problems Adjust MusicPlayer to appear more consistent Correct lack of path_join use in SongInfo Correct mouse filter problems in OptionsMenu
* Comments marking implemeneted requirements Hop3112023-03-04-1/+30
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* Add Setting Sanatization (#21) Hop3112023-02-26-75/+114
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* Add Keychain plugin for Controls tab (#15) George L. Albany2023-02-21-180/+273
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add modified Keychain plugin for future Controls tab See https://github.com/Orama-Interactive/Keychain/tree/4.x Added Events autoload singleton for global eventing namespace Added Events.Options for global options functionality * Add Controls tab via Keychain plugin Use Events.Options for save, load, and reset of settings Separate OptionMenu tabs into scene files Add locale saving and loading Refactor SettingNodes scripts for more generalized use Remove random prints Remove useless spinbox signal connection Make Resolution consistently use Vector2i * Implement Godot project overrides for resolution and window mode Overrides are necessary as Godot does not load resolution or window mode on startup, so an override is necessary to ensure this happens. Add null checks to SettingHSlider and SettingOptionButton * Fix incorrect resolution value in ResolutionSelector * Correct project settings override behavior in editor Godot normally tries to overwrite the project settings in the editor, a template feature tag must be used to prevent the editor from overwriting the project.godot settings. * Fix Orama-Interactive/Keychain#8
* Implement a usable settings UI, should fulfill: Spartan3222023-02-10-0/+430
SS-58, SS-61, SS-6, SS-9, SS-10, SS-11, SS-13 UI-11, UI-12, UI-19, UI-44, UI-47, UI-22