| Commit message (Collapse) | Author | Age | Lines |
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Move GameSession MusicPlayer to below OptionsMenu
Ensures the MusicPlayer appears above the OptionsMenu
Add Save and Quit/Resign to GameSessionMenu resign/quit popup
To allow the player to save and resign/quit more quicker
Remove GameSessionMenu hide on OptionsMenu open
Renamed many UI elements to better reflect their purpose
Add SessionButton theme_type_variation to GameSession buttons
Add SessionButton style similar to TitleButton
Disable 3D for dialog windows
Change _play_pause_display_button pause text to "⏸ "
Change IncreaseSpeedButton text to +
Change DecreaseSpeedButton text to -
Change Minimap NinePatch frame to function like a nine patch
Rename actions map_zoomin and map_zoomout to map_zoom_in and map_zoom_out
Change ProvinceOverviewPanel to a PanelContainer
Reorganize ProvinceOverviewPanel to better use container functionality
Optimize MusicPlayer
Enables one line support for MusicPlayer
Add warning to StyleBoxWithSound to avoid UI elements with toggle functionality
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Makes debug easier to see and handle
Add commit hash label to MainMenu
Add click-copyable tag, commit hash, and checksum to main menu
Rename VersionChecksumBox to ReleaseInfoBox
Move ReleaseInfoBox to separate scene and script
Add GIT_INFO.gd for generic project running
Add openvic2-plugin addon for handling export plugin
Replaces GIT_INFO.gd on export
Setup build workflow to retrieve commit hash, tag, and release
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* Refactor SFX into a SoundManager
Add SoundManager able to play arbitrary sound streams
Make SoundManager use only one AudioStreamPlayer per bus
Add StyleBoxWithSound
Add Kenney UI Audio click3.wav
Removed sound play via pressed signals in MainMenu
Make Button_MainMenu pressed style StyleBoxWithSound with click3.wav sound
* Add playing mp3 files by name to the SoundManager
* Fix missing quotation
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* Add stylized theme to MainMenu
Increase message queue memory size by 4
Add default_theme.theme
Refactor SampleGame.gd to better account for refactoring via @export nodes
Properly aligne SampleGame scene
Reorganize MainMenu into its own directory
Add main_menu_border_paper.png
Add main_menu_button.png
* Add background image to theme
Implement StyleBoxCombinedTexture
Allows drawing an array of textures all at once
Make MainMenu Panel a PanelContainer for consistency
* Implement MainMenu button press, hover, and focus styles
Improve MainMenu button disabled style
* Add Godot's latest documentation to the README.md
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