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* Slight tweak Conor Allison2024-03-01-0/+3
* UI now displaying correctly Conor Allison2024-03-01-4/+53
* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-3/+17
* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-19/+19
* Merge pull request #202 from OpenVicProject/nation-management-screens Hop3112024-02-19-9/+408
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| * Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-9/+408
* | Add GameInfo button to MainMenu Spartan3222024-02-06-14/+55
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* Add Victoria 2 Folder Picker dialog Spartan3222024-01-22-15/+49
* Reorganise Asset File Structure BrickPi2024-01-21-26/+24
* Added overlay parchment map and refactored map shader hop3112024-01-19-111/+205
* Improved province colouring and terrain texture tiling hop3112024-01-15-55/+75
* Added mod command line option hop3112024-01-14-19/+42
* Added button state textures + block colour progress bars hop3112023-12-30-15/+17
* Back to UI Work hop3112023-12-25-198/+254
* Apply type hints to menu scripts Spartan3222023-12-24-162/+164
* Add constant GameMenuScene preload to GameStart.gd Spartan3222023-12-23-3/+5
* New pop history loading + bookmark selection by index hop3112023-12-18-1/+2
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-201/+265
* Sim submodule update + extension compatibility hop3112023-12-04-264/+14
* Cosmetic terrain map colour tinting hop3112023-11-17-26/+83
* Striped mapmodes hop3112023-11-16-14/+47
* GUI elements -> Godot UI nodes generator hop3112023-11-16-272/+232
* Improved path CLI args + path caching setting hop3112023-11-07-16/+62
* Terrain types calculation, label and mapmode Hop3112023-09-27-2/+10
* Preparation for interface loading Hop3112023-09-23-1/+1
* Compat localisation loading Hop3112023-09-14-3/+3
* Merge pull request #155 from Ben1152000/zoom-to-cursor Hop3112023-09-14-8/+25
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| * Fix edge scrolling when window not in focus. Benjamin Darnell2023-09-11-3/+16
| * Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. Benjamin Darnell2023-09-05-8/+12
* | Logger::warning, format cleanup + req comments Hop3112023-09-14-2/+6
* | Followup big dataloader commit Hop3112023-09-09-15/+13
* | Big Dataloader Commit (openvic) Hop3112023-09-09-20/+13
* | Add Window Override: Spartan3222023-09-07-3/+37
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* Add signals to MusicConductor Spartan3222023-08-24-18/+27
* Add Animated Gear to Loading Screen Joel Machens2023-08-21-2/+83
* Fixed piechart tooltip + updated sim submodule Hop3112023-08-14-1/+3
* string_view changes + general cleanup Hop3112023-08-12-32/+16
* PieChart data and image now come from c++ layer Hop3112023-08-10-838/+189
* add piecharts Nemrav2023-08-09-3/+931
* First pass at pops (test pops and density mapmode) Hop3112023-07-28-3/+14
* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-25/+76
* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-100/+183
* Update to Godot 4.1 Stable Release Spartan3222023-07-06-1/+3
* Merge pull request #131 from OpenVicProject/ui-cleanup Hop3112023-06-24-143/+309
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| * Localisation and UI focus cleanup Hop3112023-06-23-143/+309
* | Merge pull request #133 from Spartan322/argparser-corrections George L. Albany2023-06-14-36/+71
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| * | Fix ArgumentParser excluding last character for arg key Spartan3222023-06-13-36/+71
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* / Add Loading Screen Joel Machens2023-06-13-16/+129
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* Update file contents according to reorganization Spartan3222023-06-03-73/+73
* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+0