index
:
OpenVic
3d-terrain
Conor-TechUI
array-dict-tweaks
asset-manager-load-flags
budget-tab-gui
concept-pie-charts
country-definition
country-instance
design-docs
document_hr
document_industry_score
document_literacy_change
document_military_score
document_mobilisation
document_regiment_reinforcements
document_rgo_production
explain_worker_pops
fix-checkbox
fix_ui_binding_after_rgo_pr
flag-sheet
for-loop-types
force-scons-4.7.0
format-cleanup
free-on-remove
good-instance
gov-flag-type
gui-listbox
gui-text-label
include_admirals
indexed-map
instance-definition-managers
locale-sort-cache
map-background
map-instance
master
menu-singleton
menu-tweaks
misc
model-dict-cache
models
nation-management-screens
panel-ui
play_pause_music_icons
pop-menu
pop-menu-imp
province-const-mutable
province-edge-blending
qazz-map-converter
ranking
rename_sum_workforce_in_state
reorganising
resultant-modifier
rgo_ui
rivers
rule-modifier-tooltips
scrollbar
scrolling-textures
search-panel
sprite-texture
tall-tooltip
test-modifier-localisation
test3d
tooltip
topbar-tech
update-clock
update-sim
utf8-fix
workflow-codesign
xxhash-checksum
Main repo for the OpenVic project
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path:
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/
game
/
src
Commit message (
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Author
Age
Lines
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*
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Followup big dataloader commit
Hop311
2023-09-09
-15
/
+13
*
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Big Dataloader Commit (openvic)
Hop311
2023-09-09
-20
/
+13
*
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Add Window Override:
Spartan322
2023-09-07
-3
/
+37
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/
*
Add signals to MusicConductor
Spartan322
2023-08-24
-18
/
+27
*
Add Animated Gear to Loading Screen
Joel Machens
2023-08-21
-2
/
+83
*
Fixed piechart tooltip + updated sim submodule
Hop311
2023-08-14
-1
/
+3
*
string_view changes + general cleanup
Hop311
2023-08-12
-32
/
+16
*
PieChart data and image now come from c++ layer
Hop311
2023-08-10
-838
/
+189
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add piecharts
Nemrav
2023-08-09
-3
/
+931
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First pass at pops (test pops and density mapmode)
Hop311
2023-07-28
-3
/
+14
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Tidying: missing req comments, submodules, hotkeys
Hop311
2023-07-21
-25
/
+76
*
Add GameLoader Autoload to handle global loading data
Spartan322
2023-07-09
-100
/
+183
*
Update to Godot 4.1 Stable Release
Spartan322
2023-07-06
-1
/
+3
*
Merge pull request #131 from OpenVicProject/ui-cleanup
Hop311
2023-06-24
-143
/
+309
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Localisation and UI focus cleanup
Hop311
2023-06-23
-143
/
+309
*
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Merge pull request #133 from Spartan322/argparser-corrections
George L. Albany
2023-06-14
-36
/
+71
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*
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Fix ArgumentParser excluding last character for arg key
Spartan322
2023-06-13
-36
/
+71
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/
*
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Add Loading Screen
Joel Machens
2023-06-13
-16
/
+129
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/
*
Update file contents according to reorganization
Spartan322
2023-06-03
-73
/
+73
*
Reorganize the file structure of the files in `game/src`
Spartan322
2023-06-03
-0
/
+0
*
Added requirement comments
Hop311
2023-05-26
-9
/
+17
*
Added compatibility-mode command line argument
Hop311
2023-05-25
-43
/
+61
*
Import fix + ProvinceOverviewPanel close fix
Hop311
2023-05-25
-0
/
+1
*
Date fix + string fix + Logger queue
Hop311
2023-05-24
-1
/
+3
*
Map compatibility mode
Hop311
2023-05-22
-3
/
+14
*
GD/std string cleanup + separate data loading cpp
Hop311
2023-05-22
-0
/
+1
*
Add revert dialog functionality to ScreenModeSelector
Spartan322
2023-05-20
-97
/
+176
*
Merge pull request #113 from Nemrav/keep-video-settings-dialog
George L. Albany
2023-05-18
-16
/
+67
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\
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*
keep-video-settings-dialog and game-session ui layering fix
Nemrav
2023-05-18
-16
/
+67
*
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Changed from OpenVic2 to OpenVic
Hop311
2023-05-17
-8
/
+8
*
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Fix SettingHSlider not loading properly on default values
Spartan322
2023-05-16
-2
/
+5
*
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Fix incomplete #110 requirement documentation
Spartan322
2023-05-14
-2
/
+11
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/
*
Add SaveManager autoload singleton
Spartan322
2023-05-12
-21
/
+792
*
Fix building buttons and terrain texture imports
Hop311
2023-05-11
-105
/
+130
*
Added Goods loading + mapmode
Hop311
2023-05-11
-58
/
+62
*
GUI scale tweaks
Hop311
2023-05-10
-34
/
+32
*
Add UI scaling through menu option
Nemrav
2023-05-10
-2
/
+148
*
Merge pull request #104 from OpenVic2Project/map-hover-tweaks
George L. Albany
2023-05-02
-4
/
+15
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*
Better province highlight on selection/hover.
Hop311
2023-05-01
-4
/
+15
*
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Merge pull request #102 from Spartan322/refine/argument-parsing
George L. Albany
2023-05-02
-1
/
+347
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\
\
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*
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Add ArgumentParser
Spartan322
2023-05-02
-1
/
+347
*
|
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Merge pull request #99 from Spartan322/conform-license-for-godot
George L. Albany
2023-05-02
-1
/
+139
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_
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/
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/
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*
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Add some license conformance for Godot
Spartan322
2023-04-28
-1
/
+139
|
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/
*
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Hashmaps instead of linear + better province hover
Hop311
2023-05-01
-0
/
+1
*
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Highlight selected province on minimap
Hop311
2023-04-30
-3
/
+29
*
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Terrain textures + province colour alpha channel
Hop311
2023-04-29
-30
/
+44
*
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Terrain channel for provinces + generated minimap
Hop311
2023-04-28
-94
/
+107
*
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Vertical subdivision + calculation for both dims
Hop311
2023-04-26
-3
/
+10
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/
*
Divide map texture to fit in 16384 GPU dim limit
Hop311
2023-04-26
-18
/
+17
*
Further cleanup + reset on return to main menu
Hop311
2023-04-25
-2
/
+2
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