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* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-100/+183
* Update to Godot 4.1 Stable Release Spartan3222023-07-06-1/+3
* Merge pull request #131 from OpenVicProject/ui-cleanup Hop3112023-06-24-143/+309
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| * Localisation and UI focus cleanup Hop3112023-06-23-143/+309
* | Merge pull request #133 from Spartan322/argparser-corrections George L. Albany2023-06-14-36/+71
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| * | Fix ArgumentParser excluding last character for arg key Spartan3222023-06-13-36/+71
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* / Add Loading Screen Joel Machens2023-06-13-16/+129
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* Update file contents according to reorganization Spartan3222023-06-03-73/+73
* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+0
* Added requirement comments Hop3112023-05-26-9/+17
* Added compatibility-mode command line argument Hop3112023-05-25-43/+61
* Import fix + ProvinceOverviewPanel close fix Hop3112023-05-25-0/+1
* Date fix + string fix + Logger queue Hop3112023-05-24-1/+3
* Map compatibility mode Hop3112023-05-22-3/+14
* GD/std string cleanup + separate data loading cpp Hop3112023-05-22-0/+1
* Add revert dialog functionality to ScreenModeSelector Spartan3222023-05-20-97/+176
* Merge pull request #113 from Nemrav/keep-video-settings-dialog George L. Albany2023-05-18-16/+67
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| * keep-video-settings-dialog and game-session ui layering fix Nemrav2023-05-18-16/+67
* | Changed from OpenVic2 to OpenVic Hop3112023-05-17-8/+8
* | Fix SettingHSlider not loading properly on default values Spartan3222023-05-16-2/+5
* | Fix incomplete #110 requirement documentation Spartan3222023-05-14-2/+11
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* Add SaveManager autoload singleton Spartan3222023-05-12-21/+792
* Fix building buttons and terrain texture imports Hop3112023-05-11-105/+130
* Added Goods loading + mapmode Hop3112023-05-11-58/+62
* GUI scale tweaks Hop3112023-05-10-34/+32
* Add UI scaling through menu option Nemrav2023-05-10-2/+148
* Merge pull request #104 from OpenVic2Project/map-hover-tweaks George L. Albany2023-05-02-4/+15
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| * Better province highlight on selection/hover. Hop3112023-05-01-4/+15
* | Merge pull request #102 from Spartan322/refine/argument-parsing George L. Albany2023-05-02-1/+347
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| * | Add ArgumentParser Spartan3222023-05-02-1/+347
* | | Merge pull request #99 from Spartan322/conform-license-for-godot George L. Albany2023-05-02-1/+139
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| * | Add some license conformance for Godot Spartan3222023-04-28-1/+139
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* | Hashmaps instead of linear + better province hover Hop3112023-05-01-0/+1
* | Highlight selected province on minimap Hop3112023-04-30-3/+29
* | Terrain textures + province colour alpha channel Hop3112023-04-29-30/+44
* | Terrain channel for provinces + generated minimap Hop3112023-04-28-94/+107
* | Vertical subdivision + calculation for both dims Hop3112023-04-26-3/+10
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* Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-18/+17
* Further cleanup + reset on return to main menu Hop3112023-04-25-2/+2
* Req comments + cleanup + c++ registry refactoring Hop3112023-04-25-2/+16
* Refurbish UI elements Spartan3222023-04-24-150/+226
* C++ refactoring + simulation prototype Hop3112023-04-23-49/+118
* Double-click a start date to automatically start a game session ClarkeCode2023-04-18-0/+6
* Added music player control to GameSession ClarkeCode2023-04-18-1/+13
* Added game speed panel to GameSession ClarkeCode2023-04-18-1/+76
* Merge pull request #88 from OpenVic2Project/map-drawing Hop3112023-04-18-81/+252
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| * Better province image + terrain + some buttons Hop3112023-04-18-81/+252
* | Removing TestSingleton ClarkeCode2023-04-17-2/+0
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* Add minimap for terrain map Gone2Daly2023-04-14-64/+300
* Add terrain map Hop3112023-04-14-12/+354