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| * Comments marking implemeneted requirements Hop3112023-03-04-9/+79
* | Minor naming tweaks. Hop3112023-03-04-10/+10
* | Credits loading sanatization. Hop3112023-03-04-42/+54
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* Make LobbyMenu resolution independent Spartan3222023-03-02-24/+31
* Merge pull request #48 from Spartan322/fix/erroneous-theme-changes BrickPi2023-03-01-3/+3
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| * Change default_theme.theme to default_theme.tres Spartan3222023-02-27-3/+3
* | add: credits.csv - req: FS4 (#16) Brendan Griffiths2023-03-01-3/+219
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* Refactor SFX into a SoundManager (#45) George L. Albany2023-02-27-25/+69
* Add skeleton for Game Lobby Menu (#26) nuruvilu2023-02-27-2/+132
* Add Main Menu Version and Checksum Labels (#44) BrickPi2023-02-27-2/+50
* Add Setting Sanatization (#21) Hop3112023-02-26-126/+215
* Add Sound Effect Manager (#25) BrickPi2023-02-26-0/+25
* Add Keychain plugin for Controls tab (#15) George L. Albany2023-02-21-200/+350
* Add stylized theme to MainMenu (#12) George L. Albany2023-02-21-77/+299
* Merge pull request #8 from OpenVic2Project/dev-trailblazing-cpp ClarkeCode2023-02-13-0/+105
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| * Simple example of Godot querying and updating the state of a C++ object Robert Clarke2023-02-12-0/+105
* | Implement a usable settings UI, should fulfill: Spartan3222023-02-10-219/+602
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* Exploration of UI and rudimentary scene switching. Robert Clarke2023-02-08-11/+278
* feat(build): Implement scons building George L. Albany2023-01-25-0/+11