| Commit message (Collapse) | Author | Age | Lines |
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Used for streamlining MusicPlayer
Enable music on startup
Add sound option loading on startup
Fix MusicPlayer play button starting with incorrect text
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Remove GameDebug, Localization, and ShaderManager from Events.gd
Renamed OptionsSingleton class_name to OptionsEventsObject
Add Events.Loader to handle Loader events (which are global signals)
Make GameDebug singleton with static functions and property
Make Localization functions static
Move ShaderManager variable to GameLoader
Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict
Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd
Attach GameStart.gd to GameStart.tscn root
Make LoadingScreen generalized and so it is reusable
Remove class_name from LoaderingScreen.gd
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Fix deferred error in LoadingScreen.update_loading_screen
Fix pressed shadow variable warning in SettingCheckBox.gd
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Localisation and UI focus cleanup
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Updated Russian localisation
Resolution, window_mode, monitor refactor
Locale based number formatting
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Fix ArgumentParser ignoring full name boolean arguments
Add warning for ArgumentParser parsing a non-boolean standalone argument
Move SS-56 requirement to ArgumentParser scene
Add has_argument_support, get_argument, and set_argument to ArgumentParser
Update `GameDebug.gd` to rely on `ArgumentParser.get_argument`
Update `Events.gd` to rely on `ArgumentParser.get_argument`
Add shorthand alias argument non-alphabetic warning and skip
Add shorthand alias argument validation for boolean with warning and skip
Add shorthand alias missing warning
Add length check for full name arguments in ArgumentParser
Remove superfluous `-` in ArgumentParse scene aliases
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Fix recursion bug caused by invalid default value in `reset_setting`
Add `option_selected` signal to SettingOptionButton
Allows discerning between user option selection and system option selection
Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting`
Add push_error for failing to generate option as well
Generalize ResolutionRevertDialog functionality
Using the `dialog_reverted` signal enables custom revert functionality instead
Disables process function while not visible
Displayed time is more correct
Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals
Add `get_resolution_name` to Resolution
Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal
Reduces unnecessary resolution option list rebuilds
Move Resolution display_name functionality to ResolutionSelector
Makes it easier to denote default functionality an inline fashion
Add SettingRevertButton to automatically handle revert setting behavior
Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid
Rename VideoTab VBoxContainer to VideoSettingList
Remove `horizontal_alignment` from AutosaveIntervalLabel
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Bring resolution dialog local inline with standards
put changes-dialog functionality in ResolutionSelector
fix revert-dialog width
cleanup resolution-dialog signals
resolution dialog works for all resolutions
resolution dialog remove unnecessary timer var
resolution dialog better export vars
resolution dialog correct var style
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Fixes volume sliders being ignored when loaded at zero
Fix MusicConductor ignoring MUSIC_BUS
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Fix incorrect reference to UIFUN-83 as UIFUNC-83
Also fulfills:
SS-18
UI-39, UI-40, UI-41, UI-86, UI-93
UIFUN-77, UIFUN-78
FS-8
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Globally handles save finding, creation, removal, changes, naming, and flushing
Globally handles the session tags for the active save
Add SaveLoadMenu to GameSession
Add Start Date Panel and Save Panel loading to LobbyMenu
Includes session tag filter
Add LobbyPanelButton and SavePanelButton scene and scripts
Add SaveResource to handle saving and loading individual save files
Add localization for SaveLoadMenu
Expand localization for additions to LobbyMenu
Add ButtonContainer variation type to default theme
Fulfill:
UI-82, UI-83, UI-84, UI-85, UI-87, UI-89, UI-90, UI-91, UI-92, UI-94
UIFUN-82, UIFUN-83, UIFUN-84, UIFUN-86, UIFUN-87, UIFUN-89
FS-28
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Streamlines parsing of commandline arguments
Arguments reside in ProjectSettings as `openvic2/data/arguments` as a dictionary
The dictionary's key is the option name
The dictionary is set with default values
This enables project setting overrides for arguments (user specified arguments take priority)
Add help commandline option
Prepare for removal of GameDebug.gd
Add game project description
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Add License Attribution for OpenVic2, Godot, FreeType, ENet, and mbed TLS in credits with redirect links to licenses
Add contributor and donor list for Godot to credits
Add link button for Godot, redirects to https://godotengine.org
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Move GameSession MusicPlayer to below OptionsMenu
Ensures the MusicPlayer appears above the OptionsMenu
Add Save and Quit/Resign to GameSessionMenu resign/quit popup
To allow the player to save and resign/quit more quicker
Remove GameSessionMenu hide on OptionsMenu open
Renamed many UI elements to better reflect their purpose
Add SessionButton theme_type_variation to GameSession buttons
Add SessionButton style similar to TitleButton
Disable 3D for dialog windows
Change _play_pause_display_button pause text to "⏸ "
Change IncreaseSpeedButton text to +
Change DecreaseSpeedButton text to -
Change Minimap NinePatch frame to function like a nine patch
Rename actions map_zoomin and map_zoomout to map_zoom_in and map_zoom_out
Change ProvinceOverviewPanel to a PanelContainer
Reorganize ProvinceOverviewPanel to better use container functionality
Optimize MusicPlayer
Enables one line support for MusicPlayer
Add warning to StyleBoxWithSound to avoid UI elements with toggle functionality
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