Commit message (Collapse) | Author | Age | Lines | |
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* | Improve map view and game panel user experience | Spartan322 | 2024-05-07 | -75/+97 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper` | |||
* | Merge pull request #223 from OpenVicProject/budget-tab-gui | Arturo | 2024-04-28 | -15/+199 |
|\ | | | | | Preparation of the Budget Menu for the simulation data | |||
| * | Preparation of the Budget Menu for the simulation databudget-tab-gui | Arturo | 2024-04-28 | -15/+199 |
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* | | Add province names and improve zooming | hop311 | 2024-04-24 | -6/+96 |
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* | | Smooth province edges and zoom tweaksprovince-edge-blending | hop311 | 2024-04-22 | -49/+96 |
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* | | Implement Population Menupop-menu-imp | hop311 | 2024-04-16 | -2/+581 |
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* | Add map background plane to hide transparent windowmap-background | hop311 | 2024-03-13 | -5/+31 |
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* | Move GDExtension menu-related functions to MenuSingletonmenu-singleton | hop311 | 2024-03-05 | -15/+15 |
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* | Add types to GDScript for-loop variablesfor-loop-types | hop311 | 2024-03-03 | -36/+34 |
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* | ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix | hop311 | 2024-03-03 | -8/+5 |
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* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | hop311 | 2024-02-24 | -3/+17 |
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* | Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture | hop311 | 2024-02-19 | -19/+19 |
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* | Merge pull request #202 from OpenVicProject/nation-management-screens | Hop311 | 2024-02-19 | -9/+408 |
|\ | | | | | Basic Nation Management Screen framework | |||
| * | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -9/+408 |
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* | | Add GameInfo button to MainMenu | Spartan322 | 2024-02-06 | -14/+55 |
|/ | | | | Add clarifications to ReleaseInfoBox buttons | |||
* | Add Victoria 2 Folder Picker dialog | Spartan322 | 2024-01-22 | -15/+49 |
| | | | | | | | Move Localization.initialize to beginning of GameStart._ready Move compatibility mode paths search to separate _setup_compatibility_mode_paths Move _setup_compatibility_mode_paths call to GameStart._ready Fix `Non-argument '%s' found, skipping.` warning for Godot command line arguments | |||
* | Reorganise Asset File Structure | BrickPi | 2024-01-21 | -26/+24 |
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* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -111/+205 |
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* | Improved province colouring and terrain texture tiling | hop311 | 2024-01-15 | -55/+75 |
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* | Added mod command line option | hop311 | 2024-01-14 | -19/+42 |
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* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -15/+17 |
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* | Back to UI Work | hop311 | 2023-12-25 | -198/+254 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | Apply type hints to menu scripts | Spartan322 | 2023-12-24 | -162/+164 |
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* | Add constant GameMenuScene preload to GameStart.gd | Spartan322 | 2023-12-23 | -3/+5 |
| | | | | | | | Add type hints to GameStart.gd constants Seperate section_name and setting_name from Nodes group in inspector Prefer callable's called_deferred to string caller in GameStart.gd Change `GameStart._initialize_game` to use change_scene_to_packed and GameMenuScene constant to change scene instead | |||
* | New pop history loading + bookmark selection by index | hop311 | 2023-12-18 | -1/+2 |
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* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -201/+265 |
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* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -264/+14 |
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* | Cosmetic terrain map colour tinting | hop311 | 2023-11-17 | -26/+83 |
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* | Striped mapmodes | hop311 | 2023-11-16 | -14/+47 |
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* | GUI elements -> Godot UI nodes generator | hop311 | 2023-11-16 | -272/+232 |
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* | Improved path CLI args + path caching setting | hop311 | 2023-11-07 | -16/+62 |
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* | Terrain types calculation, label and mapmode | Hop311 | 2023-09-27 | -2/+10 |
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* | Preparation for interface loading | Hop311 | 2023-09-23 | -1/+1 |
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* | Compat localisation loading | Hop311 | 2023-09-14 | -3/+3 |
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* | Merge pull request #155 from Ben1152000/zoom-to-cursor | Hop311 | 2023-09-14 | -8/+25 |
|\ | | | | | Implemented zoom-to-cursor functionality | |||
| * | Fix edge scrolling when window not in focus. | Benjamin Darnell | 2023-09-11 | -3/+16 |
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| * | Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. | Benjamin Darnell | 2023-09-05 | -8/+12 |
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* | | Logger::warning, format cleanup + req comments | Hop311 | 2023-09-14 | -2/+6 |
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* | | Followup big dataloader commit | Hop311 | 2023-09-09 | -15/+13 |
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* | | Big Dataloader Commit (openvic) | Hop311 | 2023-09-09 | -20/+13 |
| | | | | | | | | Default compat path + formatting + bits+bobs | |||
* | | Add Window Override: | Spartan322 | 2023-09-07 | -3/+37 |
|/ | | | | | Hides window for help argument (`./program -- --help`) Hides window until video options loading is complete | |||
* | Add signals to MusicConductor | Spartan322 | 2023-08-24 | -18/+27 |
| | | | | | | | | Used for streamlining MusicPlayer Enable music on startup Add sound option loading on startup Fix MusicPlayer play button starting with incorrect text | |||
* | Add Animated Gear to Loading Screen | Joel Machens | 2023-08-21 | -2/+83 |
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* | Fixed piechart tooltip + updated sim submodule | Hop311 | 2023-08-14 | -1/+3 |
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* | string_view changes + general cleanup | Hop311 | 2023-08-12 | -32/+16 |
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* | PieChart data and image now come from c++ layer | Hop311 | 2023-08-10 | -838/+189 |
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* | add piecharts | Nemrav | 2023-08-09 | -3/+931 |
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* | First pass at pops (test pops and density mapmode) | Hop311 | 2023-07-28 | -3/+14 |
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* | Tidying: missing req comments, submodules, hotkeys | Hop311 | 2023-07-21 | -25/+76 |
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* | Add GameLoader Autoload to handle global loading data | Spartan322 | 2023-07-09 | -100/+183 |
| | | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd |