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* Add SaveManager autoload singleton Spartan3222023-05-12-1/+76
| | | | | | | | | | | | | | | | | | | | | Globally handles save finding, creation, removal, changes, naming, and flushing Globally handles the session tags for the active save Add SaveLoadMenu to GameSession Add Start Date Panel and Save Panel loading to LobbyMenu Includes session tag filter Add LobbyPanelButton and SavePanelButton scene and scripts Add SaveResource to handle saving and loading individual save files Add localization for SaveLoadMenu Expand localization for additions to LobbyMenu Add ButtonContainer variation type to default theme Fulfill: UI-82, UI-83, UI-84, UI-85, UI-87, UI-89, UI-90, UI-91, UI-92, UI-94 UIFUN-82, UIFUN-83, UIFUN-84, UIFUN-86, UIFUN-87, UIFUN-89 FS-28
* Make default_theme.tres the project theme Spartan3222023-03-23-0/+3
Remove default_theme as theme for GameMenu Usable as a result of Godot 4.0.1 update Move theme resources to theme directory Move theme_assets to theme/assets For better theme organization Remove scene/node specific theme overrides Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu Decreases coupling of theme values in scenes and the scene tree Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu Separates general default theme values and scene specific theme values Reduces the specificity and verbosity of theme type variation names Rename MainMenu/Panel/VBox/Margin2 to BottomMargin For better clarity of Margin's purpose Add newline to end of CreditsMenu.gd