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* Smooth province edges and zoom tweaksprovince-edge-blending hop3112024-04-22-49/+100
* Implement Population Menupop-menu-imp hop3112024-04-16-2/+581
* Add map background plane to hide transparent windowmap-background hop3112024-03-13-5/+31
* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-15/+15
* Add types to GDScript for-loop variablesfor-loop-types hop3112024-03-03-36/+34
* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-10/+7
* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-3/+17
* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-19/+19
* Merge pull request #202 from OpenVicProject/nation-management-screens Hop3112024-02-19-9/+408
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| * Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-9/+408
* | Add GameInfo button to MainMenu Spartan3222024-02-06-17/+85
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* Add Victoria 2 Folder Picker dialog Spartan3222024-01-22-15/+53
* Use SVG Iconreorganising BrickPi2024-01-21-5/+11
* Reorganise Asset File Structure BrickPi2024-01-21-1732/+179
* Add Native Icons BrickPi2024-01-20-1/+37
* Added overlay parchment map and refactored map shader hop3112024-01-19-111/+205
* Improved province colouring and terrain texture tiling hop3112024-01-15-55/+75
* Added mod command line option hop3112024-01-14-19/+42
* Added button state textures + block colour progress bars hop3112023-12-30-15/+17
* Back to UI Work hop3112023-12-25-199/+255
* Apply type hints to menu scripts Spartan3222023-12-24-162/+164
* Add constant GameMenuScene preload to GameStart.gd Spartan3222023-12-23-3/+5
* New pop history loading + bookmark selection by index hop3112023-12-18-1/+4
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-201/+265
* Update to Godot 4.2 Stable Release Spartan3222023-12-05-2/+3
* Sim submodule update + extension compatibility hop3112023-12-04-264/+14
* Cosmetic terrain map colour tinting hop3112023-11-17-26/+83
* Striped mapmodes hop3112023-11-16-14/+48
* GUI elements -> Godot UI nodes generator hop3112023-11-16-272/+232
* Improved path CLI args + path caching setting hop3112023-11-07-16/+62
* Terrain types calculation, label and mapmode Hop3112023-09-27-2/+12
* Preparation for interface loading Hop3112023-09-23-1153/+15
* Compat localisation loading Hop3112023-09-14-3/+3
* Merge pull request #155 from Ben1152000/zoom-to-cursor Hop3112023-09-14-8/+25
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| * Fix edge scrolling when window not in focus. Benjamin Darnell2023-09-11-3/+16
| * Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. Benjamin Darnell2023-09-05-8/+12
* | Logger::warning, format cleanup + req comments Hop3112023-09-14-2/+6
* | Followup big dataloader commit Hop3112023-09-09-15/+14
* | Big Dataloader Commit (openvic) Hop3112023-09-09-20/+13
* | Add Window Override: Spartan3222023-09-07-6/+47
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* Add signals to MusicConductor Spartan3222023-08-24-18/+27
* Add Animated Gear to Loading Screen Joel Machens2023-08-21-2/+151
* Fixed piechart tooltip + updated sim submodule Hop3112023-08-14-1/+3
* string_view changes + general cleanup Hop3112023-08-12-32/+16
* PieChart data and image now come from c++ layer Hop3112023-08-10-838/+193
* add piecharts Nemrav2023-08-09-3/+931
* First pass at pops (test pops and density mapmode) Hop3112023-07-28-3/+17
* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-29/+107
* Update quotes.txt Steve Frampton2023-07-17-0/+38
* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-100/+184