aboutsummaryrefslogtreecommitdiff
path: root/game
Commit message (Collapse)AuthorAgeLines
* Search panel + text edit box UI generationsearch-panel hop3112024-07-30-5/+170
|
* Free removed child nodes + `godot::` cleanupfree-on-remove hop3112024-07-26-2/+5
|
* Cache sort order of localised population menu columnslocale-sort-cache hop3112024-07-26-0/+3
|
* Fix checkbox theme and positioningfix-checkbox hop3112024-07-25-10/+0
|
* Scrolling model materials (tank tracks and smoke)scrolling-textures hop3112024-07-10-45/+139
|
* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-2/+8
|
* Province const/mutable + proper State namesprovince-const-mutable hop3112024-06-06-4/+5
|
* Merge pull request #231 from Spartan322/fix/map-behavior George L. Albany2024-05-19-5/+28
|\ | | | | Fix Minimap click doing nothing
| * Fix Minimap click doing nothing Spartan3222024-05-19-5/+28
| | | | | | | | | | | | | | | | Add MapView queue_province_hover_update Makes province hover much more reliable Fix edge scrolling continuing when mouse leaves window Add province hover reset when mouse leaves the window Change _edge_move_threshold to 0.025
* | Misc UI code changesmisc hop3112024-05-14-104/+122
|/
* Merge pull request #227 from OpenVicProject/models Hop3112024-05-12-2/+1980
|\ | | | | Models
| * Generate building modelsmodels hop3112024-05-08-0/+20
| |
| * Generate army and navy models hop3112024-05-08-2/+149
| |
| * Add GDScript XAC and XSM loaders hop3112024-05-07-0/+1811
| |
* | Merge pull request #228 from OpenVicProject/menu-tweaks Hop3112024-05-09-38/+448
|\ \ | | | | | | Topbar display data + Population menu rebel icons
| * | Topbar display data wiring (GDScript level)menu-tweaks hop3112024-05-08-22/+391
| | |
| * | Population menu rebel icons hop3112024-05-08-4/+46
| | |
| * | Updated number formatting functions hop3112024-05-08-12/+11
| |/
* / Add right click map for diplomacy window Spartan3222024-05-08-0/+10
|/
* Merge pull request #226 from Spartan322/click-mask-guinodes George L. Albany2024-05-07-75/+97
|\ | | | | Improve map view and game panel user experience
| * Improve map view and game panel user experience Spartan3222024-05-07-75/+97
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
* | Update Keychain to ↵ Spartan3222024-05-04-203/+177
|/ | | | Orama-Interactive/Keychain@5031af557efcff4eb1ae77550e91868ab57cb1c0
* Merge pull request #223 from OpenVicProject/budget-tab-gui Arturo2024-04-28-15/+199
|\ | | | | Preparation of the Budget Menu for the simulation data
| * Preparation of the Budget Menu for the simulation databudget-tab-gui Arturo2024-04-28-15/+199
| |
* | Add province names and improve zooming hop3112024-04-24-6/+96
| |
* | Smooth province edges and zoom tweaksprovince-edge-blending hop3112024-04-22-49/+100
| |
* | Implement Population Menupop-menu-imp hop3112024-04-16-2/+581
|/
* Add map background plane to hide transparent windowmap-background hop3112024-03-13-5/+31
|
* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-15/+15
|
* Add types to GDScript for-loop variablesfor-loop-types hop3112024-03-03-36/+34
|
* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-10/+7
|
* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-3/+17
|
* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-19/+19
|
* Merge pull request #202 from OpenVicProject/nation-management-screens Hop3112024-02-19-9/+408
|\ | | | | Basic Nation Management Screen framework
| * Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-9/+408
| |
* | Add GameInfo button to MainMenu Spartan3222024-02-06-17/+85
|/ | | | Add clarifications to ReleaseInfoBox buttons
* Add Victoria 2 Folder Picker dialog Spartan3222024-01-22-15/+53
| | | | | | | Move Localization.initialize to beginning of GameStart._ready Move compatibility mode paths search to separate _setup_compatibility_mode_paths Move _setup_compatibility_mode_paths call to GameStart._ready Fix `Non-argument '%s' found, skipping.` warning for Godot command line arguments
* Use SVG Iconreorganising BrickPi2024-01-21-5/+11
|
* Reorganise Asset File Structure BrickPi2024-01-21-1732/+179
|
* Add Native Icons BrickPi2024-01-20-1/+37
|
* Added overlay parchment map and refactored map shader hop3112024-01-19-111/+205
|
* Improved province colouring and terrain texture tiling hop3112024-01-15-55/+75
|
* Added mod command line option hop3112024-01-14-19/+42
|
* Added button state textures + block colour progress bars hop3112023-12-30-15/+17
|
* Back to UI Work hop3112023-12-25-199/+255
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Apply type hints to menu scripts Spartan3222023-12-24-162/+164
|
* Add constant GameMenuScene preload to GameStart.gd Spartan3222023-12-23-3/+5
| | | | | | | Add type hints to GameStart.gd constants Seperate section_name and setting_name from Nodes group in inspector Prefer callable's called_deferred to string caller in GameStart.gd Change `GameStart._initialize_game` to use change_scene_to_packed and GameMenuScene constant to change scene instead
* New pop history loading + bookmark selection by index hop3112023-12-18-1/+4
|
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-201/+265
|
* Update to Godot 4.2 Stable Release Spartan3222023-12-05-2/+3
| | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable