Commit message (Collapse) | Author | Age | Lines | |
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* | Search panel + text edit box UI generationsearch-panel | hop311 | 2024-07-30 | -5/+170 |
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* | Free removed child nodes + `godot::` cleanupfree-on-remove | hop311 | 2024-07-26 | -2/+5 |
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* | Cache sort order of localised population menu columnslocale-sort-cache | hop311 | 2024-07-26 | -0/+3 |
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* | Fix checkbox theme and positioningfix-checkbox | hop311 | 2024-07-25 | -10/+0 |
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* | Scrolling model materials (tank tracks and smoke)scrolling-textures | hop311 | 2024-07-10 | -45/+139 |
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* | Updated SIM to use separate Instance and Definition Managersinstance-definition-managers | hop311 | 2024-06-13 | -2/+8 |
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* | Province const/mutable + proper State namesprovince-const-mutable | hop311 | 2024-06-06 | -4/+5 |
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* | Merge pull request #231 from Spartan322/fix/map-behavior | George L. Albany | 2024-05-19 | -5/+28 |
|\ | | | | | Fix Minimap click doing nothing | |||
| * | Fix Minimap click doing nothing | Spartan322 | 2024-05-19 | -5/+28 |
| | | | | | | | | | | | | | | | | Add MapView queue_province_hover_update Makes province hover much more reliable Fix edge scrolling continuing when mouse leaves window Add province hover reset when mouse leaves the window Change _edge_move_threshold to 0.025 | |||
* | | Misc UI code changesmisc | hop311 | 2024-05-14 | -104/+122 |
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* | Merge pull request #227 from OpenVicProject/models | Hop311 | 2024-05-12 | -2/+1980 |
|\ | | | | | Models | |||
| * | Generate building modelsmodels | hop311 | 2024-05-08 | -0/+20 |
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| * | Generate army and navy models | hop311 | 2024-05-08 | -2/+149 |
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| * | Add GDScript XAC and XSM loaders | hop311 | 2024-05-07 | -0/+1811 |
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* | | Merge pull request #228 from OpenVicProject/menu-tweaks | Hop311 | 2024-05-09 | -38/+448 |
|\ \ | | | | | | | Topbar display data + Population menu rebel icons | |||
| * | | Topbar display data wiring (GDScript level)menu-tweaks | hop311 | 2024-05-08 | -22/+391 |
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| * | | Population menu rebel icons | hop311 | 2024-05-08 | -4/+46 |
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| * | | Updated number formatting functions | hop311 | 2024-05-08 | -12/+11 |
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* / | Add right click map for diplomacy window | Spartan322 | 2024-05-08 | -0/+10 |
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* | Merge pull request #226 from Spartan322/click-mask-guinodes | George L. Albany | 2024-05-07 | -75/+97 |
|\ | | | | | Improve map view and game panel user experience | |||
| * | Improve map view and game panel user experience | Spartan322 | 2024-05-07 | -75/+97 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper` | |||
* | | Update Keychain to ↵ | Spartan322 | 2024-05-04 | -203/+177 |
|/ | | | | Orama-Interactive/Keychain@5031af557efcff4eb1ae77550e91868ab57cb1c0 | |||
* | Merge pull request #223 from OpenVicProject/budget-tab-gui | Arturo | 2024-04-28 | -15/+199 |
|\ | | | | | Preparation of the Budget Menu for the simulation data | |||
| * | Preparation of the Budget Menu for the simulation databudget-tab-gui | Arturo | 2024-04-28 | -15/+199 |
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* | | Add province names and improve zooming | hop311 | 2024-04-24 | -6/+96 |
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* | | Smooth province edges and zoom tweaksprovince-edge-blending | hop311 | 2024-04-22 | -49/+100 |
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* | | Implement Population Menupop-menu-imp | hop311 | 2024-04-16 | -2/+581 |
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* | Add map background plane to hide transparent windowmap-background | hop311 | 2024-03-13 | -5/+31 |
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* | Move GDExtension menu-related functions to MenuSingletonmenu-singleton | hop311 | 2024-03-05 | -15/+15 |
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* | Add types to GDScript for-loop variablesfor-loop-types | hop311 | 2024-03-03 | -36/+34 |
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* | ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix | hop311 | 2024-03-03 | -10/+7 |
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* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | hop311 | 2024-02-24 | -3/+17 |
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* | Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture | hop311 | 2024-02-19 | -19/+19 |
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* | Merge pull request #202 from OpenVicProject/nation-management-screens | Hop311 | 2024-02-19 | -9/+408 |
|\ | | | | | Basic Nation Management Screen framework | |||
| * | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -9/+408 |
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* | | Add GameInfo button to MainMenu | Spartan322 | 2024-02-06 | -17/+85 |
|/ | | | | Add clarifications to ReleaseInfoBox buttons | |||
* | Add Victoria 2 Folder Picker dialog | Spartan322 | 2024-01-22 | -15/+53 |
| | | | | | | | Move Localization.initialize to beginning of GameStart._ready Move compatibility mode paths search to separate _setup_compatibility_mode_paths Move _setup_compatibility_mode_paths call to GameStart._ready Fix `Non-argument '%s' found, skipping.` warning for Godot command line arguments | |||
* | Use SVG Iconreorganising | BrickPi | 2024-01-21 | -5/+11 |
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* | Reorganise Asset File Structure | BrickPi | 2024-01-21 | -1732/+179 |
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* | Add Native Icons | BrickPi | 2024-01-20 | -1/+37 |
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* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -111/+205 |
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* | Improved province colouring and terrain texture tiling | hop311 | 2024-01-15 | -55/+75 |
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* | Added mod command line option | hop311 | 2024-01-14 | -19/+42 |
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* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -15/+17 |
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* | Back to UI Work | hop311 | 2023-12-25 | -199/+255 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | Apply type hints to menu scripts | Spartan322 | 2023-12-24 | -162/+164 |
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* | Add constant GameMenuScene preload to GameStart.gd | Spartan322 | 2023-12-23 | -3/+5 |
| | | | | | | | Add type hints to GameStart.gd constants Seperate section_name and setting_name from Nodes group in inspector Prefer callable's called_deferred to string caller in GameStart.gd Change `GameStart._initialize_game` to use change_scene_to_packed and GameMenuScene constant to change scene instead | |||
* | New pop history loading + bookmark selection by index | hop311 | 2023-12-18 | -1/+4 |
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* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -201/+265 |
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* | Update to Godot 4.2 Stable Release | Spartan322 | 2023-12-05 | -2/+3 |
| | | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable |