| Commit message (Collapse) | Author | Age | Lines |
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Fix recursion bug caused by invalid default value in `reset_setting`
Add `option_selected` signal to SettingOptionButton
Allows discerning between user option selection and system option selection
Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting`
Add push_error for failing to generate option as well
Generalize ResolutionRevertDialog functionality
Using the `dialog_reverted` signal enables custom revert functionality instead
Disables process function while not visible
Displayed time is more correct
Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals
Add `get_resolution_name` to Resolution
Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal
Reduces unnecessary resolution option list rebuilds
Move Resolution display_name functionality to ResolutionSelector
Makes it easier to denote default functionality an inline fashion
Add SettingRevertButton to automatically handle revert setting behavior
Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid
Rename VideoTab VBoxContainer to VideoSettingList
Remove `horizontal_alignment` from AutosaveIntervalLabel
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Bring resolution dialog local inline with standards
put changes-dialog functionality in ResolutionSelector
fix revert-dialog width
cleanup resolution-dialog signals
resolution dialog works for all resolutions
resolution dialog remove unnecessary timer var
resolution dialog better export vars
resolution dialog correct var style
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Fixes volume sliders being ignored when loaded at zero
Fix MusicConductor ignoring MUSIC_BUS
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Fix incorrect reference to UIFUN-83 as UIFUNC-83
Also fulfills:
SS-18
UI-39, UI-40, UI-41, UI-86, UI-93
UIFUN-77, UIFUN-78
FS-8
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Globally handles save finding, creation, removal, changes, naming, and flushing
Globally handles the session tags for the active save
Add SaveLoadMenu to GameSession
Add Start Date Panel and Save Panel loading to LobbyMenu
Includes session tag filter
Add LobbyPanelButton and SavePanelButton scene and scripts
Add SaveResource to handle saving and loading individual save files
Add localization for SaveLoadMenu
Expand localization for additions to LobbyMenu
Add ButtonContainer variation type to default theme
Fulfill:
UI-82, UI-83, UI-84, UI-85, UI-87, UI-89, UI-90, UI-91, UI-92, UI-94
UIFUN-82, UIFUN-83, UIFUN-84, UIFUN-86, UIFUN-87, UIFUN-89
FS-28
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Fix display names for Canadian provinces
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Streamlines parsing of commandline arguments
Arguments reside in ProjectSettings as `openvic2/data/arguments` as a dictionary
The dictionary's key is the option name
The dictionary is set with default values
This enables project setting overrides for arguments (user specified arguments take priority)
Add help commandline option
Prepare for removal of GameDebug.gd
Add game project description
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Add License Attribution for OpenVic2, Godot, FreeType, ENet, and mbed TLS in credits with redirect links to licenses
Add contributor and donor list for Godot to credits
Add link button for Godot, redirects to https://godotengine.org
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Move GameSession MusicPlayer to below OptionsMenu
Ensures the MusicPlayer appears above the OptionsMenu
Add Save and Quit/Resign to GameSessionMenu resign/quit popup
To allow the player to save and resign/quit more quicker
Remove GameSessionMenu hide on OptionsMenu open
Renamed many UI elements to better reflect their purpose
Add SessionButton theme_type_variation to GameSession buttons
Add SessionButton style similar to TitleButton
Disable 3D for dialog windows
Change _play_pause_display_button pause text to "⏸ "
Change IncreaseSpeedButton text to +
Change DecreaseSpeedButton text to -
Change Minimap NinePatch frame to function like a nine patch
Rename actions map_zoomin and map_zoomout to map_zoom_in and map_zoom_out
Change ProvinceOverviewPanel to a PanelContainer
Reorganize ProvinceOverviewPanel to better use container functionality
Optimize MusicPlayer
Enables one line support for MusicPlayer
Add warning to StyleBoxWithSound to avoid UI elements with toggle functionality
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Further Map Stuff
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Extracted game advancement behaviour to separate class
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With accurate viewport shape display on minimap
With Mapmode management
With Region mapmode
With Province mapmode
With Index mapmode
With Minimap single-click movement
With Minimap drag-click movement
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With Directional movement using WASD
With Directional movement using arrow keys
With Click-Drag movement using middle mouse button
With Province identifiers
With Province shape loading
With Province rendering
With Province selection
With Province overview panel
With Color lookup texture
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* Whitespace cleanup
* Icon import files
* Logo on main menu.
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* Added Localisation
* Removed `.gdignore`s.
* Localisation dir path and Locale name cleanup
* Incomplete entry warnings + README
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Makes debug easier to see and handle
Add commit hash label to MainMenu
Add click-copyable tag, commit hash, and checksum to main menu
Rename VersionChecksumBox to ReleaseInfoBox
Move ReleaseInfoBox to separate scene and script
Add GIT_INFO.gd for generic project running
Add openvic2-plugin addon for handling export plugin
Replaces GIT_INFO.gd on export
Setup build workflow to retrieve commit hash, tag, and release
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Make main_menu_button_normal a text resource
Easier to manage with Git
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Remove default_theme as theme for GameMenu
Usable as a result of Godot 4.0.1 update
Move theme resources to theme directory
Move theme_assets to theme/assets
For better theme organization
Remove scene/node specific theme overrides
Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu
Decreases coupling of theme values in scenes and the scene tree
Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu
Separates general default theme values and scene specific theme values
Reduces the specificity and verbosity of theme type variation names
Rename MainMenu/Panel/VBox/Margin2 to BottomMargin
For better clarity of Margin's purpose
Add newline to end of CreditsMenu.gd
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