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* Merge pull request #8 from OpenVic2Project/dev-trailblazing-cpp ClarkeCode2023-02-13-0/+105
|\ | | | | Exploration of uniting Godot UI with Stateful C++ Objects via GDExtension
| * Simple example of Godot querying and updating the state of a C++ object Robert Clarke2023-02-12-0/+105
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| * Likely an automatic change caused by Godot 4rc1 Robert Clarke2023-02-12-1/+1
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* | Implement a usable settings UI, should fulfill: Spartan3222023-02-10-221/+641
|/ | | | | SS-58, SS-61, SS-6, SS-9, SS-10, SS-11, SS-13 UI-11, UI-12, UI-19, UI-44, UI-47, UI-22
* Exploration of UI and rudimentary scene switching. Robert Clarke2023-02-08-17/+280
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* fix(git): Fix ignoring all bin file names, ignore root directory bin George L. Albany2023-01-27-0/+14
| | | | feat(godot): add openvic2.gdextension for running the extension in Godot
* feat(godot): Add Windows and Linux export presets. George L. Albany2023-01-26-0/+112
| | | | feat(docs): Updated README.md to include install requirements, build/run instructions, and project export instructions.
* feat(build): Implement scons building George L. Albany2023-01-25-0/+69
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled