| Commit message (Collapse) | Author | Age | Lines |
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* Added Localisation
* Removed `.gdignore`s.
* Localisation dir path and Locale name cleanup
* Incomplete entry warnings + README
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Makes debug easier to see and handle
Add commit hash label to MainMenu
Add click-copyable tag, commit hash, and checksum to main menu
Rename VersionChecksumBox to ReleaseInfoBox
Move ReleaseInfoBox to separate scene and script
Add GIT_INFO.gd for generic project running
Add openvic2-plugin addon for handling export plugin
Replaces GIT_INFO.gd on export
Setup build workflow to retrieve commit hash, tag, and release
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Make main_menu_button_normal a text resource
Easier to manage with Git
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Remove default_theme as theme for GameMenu
Usable as a result of Godot 4.0.1 update
Move theme resources to theme directory
Move theme_assets to theme/assets
For better theme organization
Remove scene/node specific theme overrides
Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu
Decreases coupling of theme values in scenes and the scene tree
Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu
Separates general default theme values and scene specific theme values
Reduces the specificity and verbosity of theme type variation names
Rename MainMenu/Panel/VBox/Margin2 to BottomMargin
For better clarity of Margin's purpose
Add newline to end of CreditsMenu.gd
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Godot cannot output a dmg file
Rename macOS export preset to MacOS
To make export platform names consistent
Add `common/*` to include_filter
So exports will include everything in the common directory
Make credits.csv not translation file but to keep the file on import
Prevents replacement of the file as a translation
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Docs architecture and schema
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* Fixed grab_focus error on not is_inside_tree
* Moved SampleGame to GameSession/GameSession
* Basic GameSession and GameSessionMenu/Escape Menu
* Map Control Panel skeleton
* Added requirement comments
* Removed unnecessary CenterContainer
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Refactor Credits -> CreditsMenu
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Add boot splash screen
Implement splash skip on interaction
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Fix OptionsMenu scaling
Options UI extended
Connected escape for back
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Fulfills requirement SS-56
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Add music import files
Rename MusicUIController to MusicPlayer
Adjust MusicPlayer node position, offset, and anchors
Adjust MusicConductor, MusicPlayer, and SongInfo style to conform with other GDScript files
Correct capability for MusicPlayer to desync from the MusicConductor
Adjusted MusicPlayer button text to use media player unicode symbols
Adjust MusicPlayer to correct mouse filter problems
Adjust MusicPlayer to appear more consistent
Correct lack of path_join use in SongInfo
Correct mouse filter problems in OptionsMenu
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- Enables reliable theme application
Remove LabelSettings resources from Credits
Moved theme load from MainMenu to GameMenu scene
Removed Button references from default_theme resource
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* Adding MusicConductor
* Added selectable songs and player visibility toggle
* Refinements to the music system
* SongInfo compatability with various audio formats
* Moved UI reqs to editor description; flipped conditions to exclude music .import files
* Made selection of the first music track extension-agnostic
* Fixed visual bug with play/pause button when interacting with progress slider
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Comments marking implemented requirements
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Fix MacOS export directory
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Make default_theme a text resource
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Makes it a text resource
Remove Button font data from default_theme
Fixes erroneous theme updates
Centralize Label_Checksum font_color into default_theme
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Requirements met by this PR:
SS-17
SS-29 [1]
UI-32
UI-34
UIFUN-36
UI-35
UI-38
UIFUN-37
FS-4
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* Refactor SFX into a SoundManager
Add SoundManager able to play arbitrary sound streams
Make SoundManager use only one AudioStreamPlayer per bus
Add StyleBoxWithSound
Add Kenney UI Audio click3.wav
Removed sound play via pressed signals in MainMenu
Make Button_MainMenu pressed style StyleBoxWithSound with click3.wav sound
* Add playing mp3 files by name to the SoundManager
* Fix missing quotation
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Co-authored-by: Andres V <andres@avillagra.net>
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* Add modified Keychain plugin for future Controls tab
See https://github.com/Orama-Interactive/Keychain/tree/4.x
Added Events autoload singleton for global eventing namespace
Added Events.Options for global options functionality
* Add Controls tab via Keychain plugin
Use Events.Options for save, load, and reset of settings
Separate OptionMenu tabs into scene files
Add locale saving and loading
Refactor SettingNodes scripts for more generalized use
Remove random prints
Remove useless spinbox signal connection
Make Resolution consistently use Vector2i
* Implement Godot project overrides for resolution and window mode
Overrides are necessary as Godot does not load resolution or window mode on startup, so an override is necessary to ensure this happens.
Add null checks to SettingHSlider and SettingOptionButton
* Fix incorrect resolution value in ResolutionSelector
* Correct project settings override behavior in editor
Godot normally tries to overwrite the project settings in the editor, a template feature tag must be used to prevent the editor from overwriting the project.godot settings.
* Fix Orama-Interactive/Keychain#8
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* Add stylized theme to MainMenu
Increase message queue memory size by 4
Add default_theme.theme
Refactor SampleGame.gd to better account for refactoring via @export nodes
Properly aligne SampleGame scene
Reorganize MainMenu into its own directory
Add main_menu_border_paper.png
Add main_menu_button.png
* Add background image to theme
Implement StyleBoxCombinedTexture
Allows drawing an array of textures all at once
Make MainMenu Panel a PanelContainer for consistency
* Implement MainMenu button press, hover, and focus styles
Improve MainMenu button disabled style
* Add Godot's latest documentation to the README.md
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Exploration of uniting Godot UI with Stateful C++ Objects via GDExtension
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