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* Update to Godot 4.2 Stable Release Spartan3222023-12-05-0/+0
| | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable
* Update to Godot 4.1.3 Stable Release Spartan3222023-11-11-0/+0
| | | | | | | Remove env.Append(LIBPATH=godot_env["LIBPATH"]) godot-cpp's SConstruct just directly inserts the libgodot-cpp library directly into LIBS Fixup `scons compiledb=yes` to automatically generate the compile_commands.json
* Update to Godot 4.1.1 Stable Release Spartan3222023-07-20-0/+0
| | | | | | | | | Add bash-based Godot URL environment variable handling to openvic-env action Sets GODOT_LINUX_URL and GODOT_TEMPLATE_URL according to GODOT_BASE_URL, GODOT_VERSION, and GODOT_VERSION_TYPE Handles downloads.tuxfamily.org/godotengine and github.com/godotengine differently Errors if GODOT_LINUX_URL or GODOT_TEMPLATE_URL are not set or if links do not exist Will not override GODOT_LINUX_URL if previously set Will not override GODOT_TEMPLATE_URL if previously set
* Update to Godot 4.1 Stable Release Spartan3222023-07-06-0/+0
| | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd
* Update to Godot 4.0.3 Stable Release Spartan3222023-05-20-0/+0
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* Update to Godot 4.0.2 Stable Release Spartan3222023-04-11-0/+0
| | | | Remove specific Godot version references for non-links in README.md
* Update to Godot 4.0.1 Stable Release Spartan3222023-03-23-0/+0
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* Update to Godot 4.0 Stable Release Spartan3222023-03-01-0/+0
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* Update to Godot 4 Release Candidate 6 (#46) George L. Albany2023-02-27-0/+0
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* Update to Godot 4 Release Candidate 5 Spartan3222023-02-26-0/+0
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* Update to Godot 4 Release Candidate 4 (#20) George L. Albany2023-02-25-0/+0
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* Update to Godot 4 Release Candidate 2 Spartan3222023-02-18-0/+0
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* Update Godot 4 to Release Candidate 1 George L. Albany2023-02-10-0/+0
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* feat(godot): Update to Godot 4 Beta 16 George L. Albany2023-01-27-0/+0
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* feat(build): Implement scons building George L. Albany2023-01-25-0/+0
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled