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Remove env.Append(LIBPATH=godot_env["LIBPATH"])
godot-cpp's SConstruct just directly inserts the libgodot-cpp library directly into LIBS
Fixup `scons compiledb=yes` to automatically generate the compile_commands.json
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OV_BIND_METHOD
OV_BIND_SMETHOD
OV_BIND_SMETHOD_L
Change _bind_methods to use ClassBinding helpers
Add utility/StringLiteral
Make `GameSingleton::singleton` inline
Move `OpenVic::Checksum` implementation to source file
Update scripts to ce1aef8d7d9d5ba9851a1abdd981d3b796024079
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Add `extension/deps/SCsub`
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Placed in scripts/build
Streamline scons options with OptionsClass in scripts/build/option_handler.py
Move `show_progress` cache function to scripts/build/cache.py
Move `GlobRecursive` function to scripts/build/glob_recursive.py
Make environment clone of godot-cpp's build
Prevents environment leakage into godot-cpp
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