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* Fix compiledb duplicate warning Spartan3222023-11-12-0/+0
| | | | Enable use_static_cpp capability
* Propagate scripts update for Godot-4.1.3 hop3112023-11-11-0/+0
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* Update to Godot 4.1.3 Stable Release Spartan3222023-11-11-0/+0
| | | | | | | Remove env.Append(LIBPATH=godot_env["LIBPATH"]) godot-cpp's SConstruct just directly inserts the libgodot-cpp library directly into LIBS Fixup `scons compiledb=yes` to automatically generate the compile_commands.json
* Add ClassBinding helpers Spartan3222023-11-10-0/+0
| | | | | | | | | | | | | OV_BIND_METHOD OV_BIND_SMETHOD OV_BIND_SMETHOD_L Change _bind_methods to use ClassBinding helpers Add utility/StringLiteral Make `GameSingleton::singleton` inline Move `OpenVic::Checksum` implementation to source file Update scripts to ce1aef8d7d9d5ba9851a1abdd981d3b796024079
* Improved path CLI args + path caching setting hop3112023-11-07-0/+0
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* Updated scripts + fixed GLI submodules Hop3112023-09-27-0/+0
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* Move actions and scripts to separate reusable repos Spartan3222023-09-24-181/+0
| | | | Add `extension/deps/SCsub`
* Separate build functions from SConstruct Spartan3222023-07-21-0/+181
Placed in scripts/build Streamline scons options with OptionsClass in scripts/build/option_handler.py Move `show_progress` cache function to scripts/build/cache.py Move `GlobRecursive` function to scripts/build/glob_recursive.py Make environment clone of godot-cpp's build Prevents environment leakage into godot-cpp