From ae16937f45a4d339d579294b7b53e84beec4749e Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Fri, 7 Jul 2023 12:26:54 -0400 Subject: Add scons-cache support for extension build Copies how Godot handles scons-cache Add openvic-build action Add openvic-cache action Add mingw-cache action Add verbose and progress Scons options to SConstruct This is completely based on how Godot implemented caching with Scons --- .github/actions/mingw-cache/action.yml | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 .github/actions/mingw-cache/action.yml (limited to '.github/actions/mingw-cache') diff --git a/.github/actions/mingw-cache/action.yml b/.github/actions/mingw-cache/action.yml new file mode 100644 index 0000000..e92962d --- /dev/null +++ b/.github/actions/mingw-cache/action.yml @@ -0,0 +1,18 @@ +name: Setup MinGW Cache +description: Setup MinGW Cache +inputs: + cache-key: + description: Name for MinGW cache key. + default: "mingw-cache" +runs: + using: "composite" + steps: + # Upload cache on completion and check it out now + - name: Load MinGW Cache + id: cache-mingw + uses: actions/cache@v3 + with: + path: C:\ProgramData\chocolatey\lib\mingw + key: ${{inputs.cache-key}} + - name: Setup MinGW for build + uses: egor-tensin/setup-mingw@v2 \ No newline at end of file -- cgit v1.2.3-56-ga3b1