From 7c85ab11e840c281a2499dcc6dd3219c33e7d37f Mon Sep 17 00:00:00 2001 From: hop311 Date: Thu, 15 Aug 2024 00:13:54 +0100 Subject: Add GUITextLabel (colour code + currency icon support) --- extension/deps/openvic-simulation | 2 +- .../src/openvic-extension/classes/GUINode.cpp | 7 +- .../src/openvic-extension/classes/GUINode.hpp | 8 +- .../src/openvic-extension/classes/GUITextLabel.cpp | 334 +++++++++++++++++++++ .../src/openvic-extension/classes/GUITextLabel.hpp | 57 ++++ extension/src/openvic-extension/register_types.cpp | 10 +- .../openvic-extension/singletons/AssetManager.cpp | 42 ++- .../openvic-extension/singletons/AssetManager.hpp | 19 +- .../openvic-extension/singletons/GameSingleton.cpp | 8 +- .../src/openvic-extension/utility/UITools.cpp | 58 +--- .../src/openvic-extension/utility/Utilities.cpp | 5 + .../src/openvic-extension/utility/Utilities.hpp | 3 + .../NationManagementScreen/BudgetMenu.gd | 146 +++++---- .../NationManagementScreen/PopulationMenu.gd | 50 ++- game/src/Game/GameSession/ProvinceOverviewPanel.gd | 64 ++-- game/src/Game/GameSession/Topbar.gd | 201 +++++-------- game/src/Game/GameStart.gd | 3 +- 17 files changed, 704 insertions(+), 313 deletions(-) create mode 100644 extension/src/openvic-extension/classes/GUITextLabel.cpp create mode 100644 extension/src/openvic-extension/classes/GUITextLabel.hpp diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation index adc7eb8..53bf0ac 160000 --- a/extension/deps/openvic-simulation +++ b/extension/deps/openvic-simulation @@ -1 +1 @@ -Subproject commit adc7eb8ad07170ba8da18f684321a92d01447c2c +Subproject commit 53bf0ac14be0fd7a049306d6e20c01030916fdc6 diff --git a/extension/src/openvic-extension/classes/GUINode.cpp b/extension/src/openvic-extension/classes/GUINode.cpp index bd8197b..4d7d33e 100644 --- a/extension/src/openvic-extension/classes/GUINode.cpp +++ b/extension/src/openvic-extension/classes/GUINode.cpp @@ -40,7 +40,7 @@ using namespace OpenVic; #define APPLY_TO_CHILD_TYPES(F) \ F(Button, button) \ - F(Label, label) \ + F(GUITextLabel, gui_text_label) \ F(Panel, panel) \ F(TextureProgressBar, progress_bar) \ F(TextureRect, texture_rect) \ @@ -90,6 +90,7 @@ void GUINode::_bind_methods() { OV_BIND_SMETHOD(int_to_string_suffixed, { "val" }); OV_BIND_SMETHOD(float_to_string_suffixed, { "val" }); OV_BIND_SMETHOD(float_to_string_dp, { "val", "decimal_places" }); + OV_BIND_SMETHOD(float_to_string_dp_dynamic, { "val" }); OV_BIND_SMETHOD(format_province_name, { "province_identifier" }); } @@ -266,6 +267,10 @@ String GUINode::float_to_string_dp(float val, int32_t decimal_places) { return Utilities::float_to_string_dp(val, decimal_places); } +String GUINode::float_to_string_dp_dynamic(float val) { + return Utilities::float_to_string_dp_dynamic(val); +} + String GUINode::format_province_name(String const& province_identifier) { if (!province_identifier.is_empty()) { static const String province_prefix = "PROV"; diff --git a/extension/src/openvic-extension/classes/GUINode.hpp b/extension/src/openvic-extension/classes/GUINode.hpp index f8eb62c..6168e7e 100644 --- a/extension/src/openvic-extension/classes/GUINode.hpp +++ b/extension/src/openvic-extension/classes/GUINode.hpp @@ -5,7 +5,6 @@ #include #include #include -#include #include #include #include @@ -25,6 +24,7 @@ #include "openvic-extension/classes/GUIListBox.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" #include "openvic-extension/classes/GUIScrollbar.hpp" +#include "openvic-extension/classes/GUITextLabel.hpp" namespace OpenVic { class GUINode : public godot::Control { @@ -52,7 +52,7 @@ namespace OpenVic { static godot::Vector2 get_gui_position(godot::String const& gui_scene, godot::String const& gui_position); static godot::Button* get_button_from_node(godot::Node* node); - static godot::Label* get_label_from_node(godot::Node* node); + static GUITextLabel* get_gui_text_label_from_node(godot::Node* node); static godot::Panel* get_panel_from_node(godot::Node* node); static godot::TextureProgressBar* get_progress_bar_from_node(godot::Node* node); static godot::TextureRect* get_texture_rect_from_node(godot::Node* node); @@ -62,7 +62,7 @@ namespace OpenVic { static godot::LineEdit* get_line_edit_from_node(godot::Node* node); godot::Button* get_button_from_nodepath(godot::NodePath const& path) const; - godot::Label* get_label_from_nodepath(godot::NodePath const& path) const; + GUITextLabel* get_gui_text_label_from_nodepath(godot::NodePath const& path) const; godot::Panel* get_panel_from_nodepath(godot::NodePath const& path) const; godot::TextureProgressBar* get_progress_bar_from_nodepath(godot::NodePath const& path) const; godot::TextureRect* get_texture_rect_from_nodepath(godot::NodePath const& path) const; @@ -91,6 +91,8 @@ namespace OpenVic { static godot::String int_to_string_suffixed(int64_t val); static godot::String float_to_string_suffixed(float val); static godot::String float_to_string_dp(float val, int32_t decimal_places); + // 3dp if abs(val) < 2 else 2dp if abs(val) < 10 else 1dp + static godot::String float_to_string_dp_dynamic(float val); static godot::String format_province_name(godot::String const& province_identifier); godot::Ref get_click_mask() const; diff --git a/extension/src/openvic-extension/classes/GUITextLabel.cpp b/extension/src/openvic-extension/classes/GUITextLabel.cpp new file mode 100644 index 0000000..5baba70 --- /dev/null +++ b/extension/src/openvic-extension/classes/GUITextLabel.cpp @@ -0,0 +1,334 @@ +#include "GUITextLabel.hpp" + +#include +#include + +#include "openvic-extension/singletons/AssetManager.hpp" +#include "openvic-extension/utility/ClassBindings.hpp" +#include "openvic-extension/utility/Utilities.hpp" + +using namespace OpenVic; +using namespace godot; +using namespace OpenVic::Utilities::literals; + +void GUITextLabel::_bind_methods() { + OV_BIND_METHOD(GUITextLabel::clear); + + OV_BIND_METHOD(GUITextLabel::get_text); + OV_BIND_METHOD(GUITextLabel::set_text, { "new_text" }); + + OV_BIND_METHOD(GUITextLabel::get_substitution_dict); + OV_BIND_METHOD(GUITextLabel::add_substitution, { "key", "value" }); + OV_BIND_METHOD(GUITextLabel::set_substitution_dict, { "new_substitution_dict" }); + OV_BIND_METHOD(GUITextLabel::clear_substitutions); + + OV_BIND_METHOD(GUITextLabel::get_max_lines); + OV_BIND_METHOD(GUITextLabel::set_max_lines, { "new_max_lines" }); + + OV_BIND_METHOD(GUITextLabel::get_alignment); + OV_BIND_METHOD(GUITextLabel::get_gui_text_name); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "substitution_dict"), "set_substitution_dict", "get_substitution_dict"); +} + +void GUITextLabel::_notification(int what) { + switch (what) { + case NOTIFICATION_TRANSLATION_CHANGED: { + _queue_update(); + } break; + } +} + +GUITextLabel::GUITextLabel() + : gui_text { nullptr }, alignment { HORIZONTAL_ALIGNMENT_LEFT }, font_height { 0.0_real }, colour_codes { nullptr }, + max_lines { 1 }, update_queued { false } { + set_scroll_active(false); + set_clip_contents(false); + set_autowrap_mode(TextServer::AUTOWRAP_ARBITRARY); +} + +void GUITextLabel::clear() { + gui_text = nullptr; + + text = String {}; + substitution_dict.clear(); + alignment = HORIZONTAL_ALIGNMENT_LEFT; + max_lines = 1; + + static const StringName normal_theme = "normal"; + remove_theme_stylebox_override(normal_theme); + + _update_font(); + + update_queued = false; +} + +Error GUITextLabel::set_gui_text(GUI::Text const* new_gui_text) { + if (gui_text == new_gui_text) { + return OK; + } + + if (new_gui_text == nullptr) { + clear(); + return OK; + } + + gui_text = new_gui_text; + + text = Utilities::std_to_godot_string(gui_text->get_text()); + + using enum GUI::AlignedElement::format_t; + static const ordered_map format_map { + { left, HORIZONTAL_ALIGNMENT_LEFT }, + { centre, HORIZONTAL_ALIGNMENT_CENTER }, + { right, HORIZONTAL_ALIGNMENT_RIGHT } + }; + const decltype(format_map)::const_iterator it = format_map.find(gui_text->get_format()); + alignment = it != format_map.end() ? it->second : HORIZONTAL_ALIGNMENT_LEFT; + + // TODO - detect max_lines based on gui_text? E.g. from total height vs line height? + max_lines = 1; + + static const Vector2 default_padding { 1.0_real, -1.0_real }; + const Vector2 border_size = Utilities::to_godot_fvec2(gui_text->get_border_size()) + default_padding; + const Vector2 max_size = Utilities::to_godot_fvec2(gui_text->get_max_size()); + set_position(get_position() + border_size); + set_custom_minimum_size(max_size - 2 * border_size); + + _queue_update(); + + Error err = _update_font(); + + if (!gui_text->get_texture_file().empty()) { + AssetManager* asset_manager = AssetManager::get_singleton(); + ERR_FAIL_NULL_V(asset_manager, FAILED); + + const StringName texture_path = Utilities::std_to_godot_string(gui_text->get_texture_file()); + Ref texture = asset_manager->get_texture(texture_path); + ERR_FAIL_NULL_V_MSG( + texture, FAILED, vformat("Failed to load texture \"%s\" for GUITextLabel %s", texture_path, get_name()) + ); + + Ref stylebox; + stylebox.instantiate(); + ERR_FAIL_NULL_V(stylebox, FAILED); + stylebox->set_texture(texture); + + stylebox->set_texture_margin(SIDE_LEFT, border_size.x); + stylebox->set_texture_margin(SIDE_RIGHT, border_size.x); + stylebox->set_texture_margin(SIDE_TOP, border_size.y); + stylebox->set_texture_margin(SIDE_BOTTOM, border_size.y); + + static const StringName normal_theme = "normal"; + add_theme_stylebox_override(normal_theme, stylebox); + } + + return err; +} + +String GUITextLabel::get_gui_text_name() const { + return gui_text != nullptr ? Utilities::std_to_godot_string(gui_text->get_name()) : String {}; +} + +void GUITextLabel::set_text(godot::String const& new_text) { + if (text != new_text) { + text = new_text; + _queue_update(); + } +} + +void GUITextLabel::add_substitution(String const& key, godot::String const& value) { + Variant& existing_value = substitution_dict[key]; + if (existing_value != value) { + existing_value = value; + _queue_update(); + } +} + +void GUITextLabel::set_substitution_dict(godot::Dictionary const& new_substitution_dict) { + substitution_dict = new_substitution_dict; + _queue_update(); +} + +void GUITextLabel::clear_substitutions() { + substitution_dict.clear(); + _queue_update(); +} + +void GUITextLabel::set_max_lines(int32_t new_max_lines) { + if (new_max_lines != max_lines) { + max_lines = new_max_lines; + _queue_update(); + } +} + +Error GUITextLabel::_update_font() { + static const StringName font_theme = "normal_font"; + static const StringName font_color_theme = "default_color"; + + if (gui_text == nullptr || gui_text->get_font() == nullptr) { + remove_theme_font_override(font_theme); + remove_theme_color_override(font_color_theme); + font_height = 0.0_real; + colour_codes = nullptr; + + return OK; + } + + add_theme_color_override(font_color_theme, Utilities::to_godot_color(gui_text->get_font()->get_colour())); + colour_codes = &gui_text->get_font()->get_colour_codes(); + + AssetManager* asset_manager = AssetManager::get_singleton(); + ERR_FAIL_NULL_V_MSG(asset_manager, FAILED, "Failed to get AssetManager singleton for GUITextLabel"); + + const StringName font_file = Utilities::std_to_godot_string(gui_text->get_font()->get_fontname()); + const Ref font = asset_manager->get_font(font_file); + + ERR_FAIL_NULL_V_MSG(font, FAILED, vformat("Failed to load font \"%s\" for GUITextLabel", font_file)); + + add_theme_font_override(font_theme, font); + font_height = font->get_height(); + + return OK; +} + +void GUITextLabel::_queue_update() { + if (!update_queued) { + update_queued = true; + + callable_mp(this, &GUITextLabel::_update_text).call_deferred(); + } +} + +void GUITextLabel::_update_text() { + static constexpr char SUBSTITUTION_CHAR = '$'; + static constexpr char COLOUR_CHAR = '\xA7'; // § + + String const& base_text = is_auto_translating() ? tr(text) : text; + + // Remove $keys$ and insert substitutions + String substituted_text; + { + bool substitution_section = false; + int64_t section_start = 0; + for (int64_t idx = 0; idx < base_text.length(); ++idx) { + if (static_cast(base_text[idx]) == SUBSTITUTION_CHAR) { + if (section_start < idx) { + String section = base_text.substr(section_start, idx - section_start); + if (substitution_section) { + section = substitution_dict.get(section, String {}); + } + substituted_text += section; + } + substitution_section = !substitution_section; + section_start = idx + 1; + } + } + if (!substitution_section && section_start < base_text.length()) { + substituted_text += base_text.substr(section_start); + } + } + + // Separate out colour codes from displayed test + String display_text; + colour_instructions_t colour_instructions; + { + int64_t section_start = 0; + for (int64_t idx = 0; idx < substituted_text.length(); ++idx) { + if (static_cast(substituted_text[idx]) == COLOUR_CHAR) { + if (idx > section_start) { + display_text += substituted_text.substr(section_start, idx - section_start); + } + if (++idx < substituted_text.length() && colour_codes != nullptr) { + colour_instructions.emplace_back(display_text.length(), static_cast(substituted_text[idx])); + } + section_start = idx + 1; + } + } + if (section_start < substituted_text.length()) { + display_text += substituted_text.substr(section_start); + } + } + + _generate_text(display_text, colour_instructions); + + // Trim and add ellipsis if text is too long + if (max_lines > 0 && max_lines < get_line_count()) { + int32_t visible_character_count = 0; + while ( + visible_character_count < get_total_character_count() && + get_character_line(visible_character_count) < max_lines + ) { + ++visible_character_count; + } + static const String ellipsis = "..."; + if (visible_character_count > ellipsis.length()) { + _generate_text( + display_text.substr(0, visible_character_count - ellipsis.length()) + ellipsis, colour_instructions + ); + } + } + + update_queued = false; +} + +void GUITextLabel::_generate_text(String const& display_text, colour_instructions_t const& colour_instructions) { + static constexpr char RESET_COLOUR_CHAR = '!'; + static constexpr char CURRENCY_CHAR = '\xA4'; // ¤ + + AssetManager const* asset_manager = AssetManager::get_singleton(); + Ref const& currency_texture = + asset_manager != nullptr ? asset_manager->get_currency_texture(font_height) : Ref {}; + + RichTextLabel::clear(); + + push_paragraph(alignment); + + // Add text, applying colour codes and inserting currency symbols + { + colour_instructions_t::const_iterator colour_it = colour_instructions.begin(); + bool has_colour = false; + int64_t section_start = 0; + for (int64_t idx = 0; idx < display_text.length(); ++idx) { + if (colour_it != colour_instructions.end() && idx == colour_it->first) { + if (section_start < idx) { + add_text(display_text.substr(section_start, idx - section_start)); + section_start = idx; + } + if (colour_it->second == RESET_COLOUR_CHAR) { + if (has_colour) { + pop(); + has_colour = false; + } + } else { + const GFX::Font::colour_codes_t::const_iterator it = colour_codes->find(colour_it->second); + if (it != colour_codes->end()) { + if (has_colour) { + pop(); + } else { + has_colour = true; + } + push_color(Utilities::to_godot_color(it->second)); + } + } + ++colour_it; + } + if (static_cast(display_text[idx]) == CURRENCY_CHAR) { + if (section_start < idx) { + add_text(display_text.substr(section_start, idx - section_start)); + } + if (currency_texture.is_valid()) { + add_image(currency_texture); + } else { + static const String currency_fallback = "£"; + add_text(currency_fallback); + } + section_start = idx + 1; + } + } + if (section_start < display_text.length()) { + add_text(display_text.substr(section_start)); + } + } +} diff --git a/extension/src/openvic-extension/classes/GUITextLabel.hpp b/extension/src/openvic-extension/classes/GUITextLabel.hpp new file mode 100644 index 0000000..b29870e --- /dev/null +++ b/extension/src/openvic-extension/classes/GUITextLabel.hpp @@ -0,0 +1,57 @@ +#pragma once + +#include + +#include + +namespace OpenVic { + class GUITextLabel : public godot::RichTextLabel { + GDCLASS(GUITextLabel, godot::RichTextLabel) + + using colour_instructions_t = std::vector>; + + GUI::Text const* PROPERTY(gui_text); + + godot::String PROPERTY(text); + godot::Dictionary PROPERTY(substitution_dict); + godot::HorizontalAlignment PROPERTY(alignment); + real_t font_height; + GFX::Font::colour_codes_t const* colour_codes; + int32_t PROPERTY(max_lines); + + bool update_queued; + + protected: + static void _bind_methods(); + + void _notification(int what); + + public: + GUITextLabel(); + + /* Reset gui_text to nullptr and reset current text. */ + void clear(); + + /* Set the GUI::Text. */ + godot::Error set_gui_text(GUI::Text const* new_gui_text); + + /* Return the name of the GUI::Text, or an empty String if it's null. */ + godot::String get_gui_text_name() const; + + void set_text(godot::String const& new_text); + void add_substitution(godot::String const& key, godot::String const& value); + void set_substitution_dict(godot::Dictionary const& new_substitution_dict); + void clear_substitutions(); + + /* Any text going over this number of lines will be trimmed and replaced with an ellipsis. + * Values less than 1 indicate no limit. Default value: 1. */ + void set_max_lines(int32_t new_max_lines); + + private: + godot::Error _update_font(); + + void _queue_update(); + void _update_text(); + void _generate_text(godot::String const& display_text, colour_instructions_t const& colour_instructions); + }; +} diff --git a/extension/src/openvic-extension/register_types.cpp b/extension/src/openvic-extension/register_types.cpp index 0b9d779..eb58cb0 100644 --- a/extension/src/openvic-extension/register_types.cpp +++ b/extension/src/openvic-extension/register_types.cpp @@ -10,6 +10,7 @@ #include "openvic-extension/classes/GUINode.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" #include "openvic-extension/classes/GUIScrollbar.hpp" +#include "openvic-extension/classes/GUITextLabel.hpp" #include "openvic-extension/classes/MapMesh.hpp" #include "openvic-extension/singletons/AssetManager.hpp" #include "openvic-extension/singletons/Checksum.hpp" @@ -43,10 +44,6 @@ void initialize_openvic_types(ModuleInitializationLevel p_level) { _load_localisation = memnew(LoadLocalisation); Engine::get_singleton()->register_singleton("LoadLocalisation", LoadLocalisation::get_singleton()); - ClassDB::register_class(); - _sound_singleton = memnew(SoundSingleton); - Engine::get_singleton()->register_singleton("SoundSingleton", SoundSingleton::get_singleton()); - ClassDB::register_class(); _game_singleton = memnew(GameSingleton); Engine::get_singleton()->register_singleton("GameSingleton", GameSingleton::get_singleton()); @@ -63,6 +60,10 @@ void initialize_openvic_types(ModuleInitializationLevel p_level) { _asset_manager_singleton = memnew(AssetManager); Engine::get_singleton()->register_singleton("AssetManager", AssetManager::get_singleton()); + ClassDB::register_class(); + _sound_singleton = memnew(SoundSingleton); + Engine::get_singleton()->register_singleton("SoundSingleton", SoundSingleton::get_singleton()); + ClassDB::register_class(); ClassDB::register_abstract_class(); @@ -79,6 +80,7 @@ void initialize_openvic_types(ModuleInitializationLevel p_level) { ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); + ClassDB::register_class(); } void uninitialize_openvic_types(ModuleInitializationLevel p_level) { diff --git a/extension/src/openvic-extension/singletons/AssetManager.cpp b/extension/src/openvic-extension/singletons/AssetManager.cpp index eec1ada..d17edd0 100644 --- a/extension/src/openvic-extension/singletons/AssetManager.cpp +++ b/extension/src/openvic-extension/singletons/AssetManager.cpp @@ -4,6 +4,7 @@ #include "openvic-extension/singletons/GameSingleton.hpp" #include "openvic-extension/utility/ClassBindings.hpp" +#include "openvic-extension/utility/UITools.hpp" #include "openvic-extension/utility/Utilities.hpp" using namespace godot; @@ -119,7 +120,7 @@ Ref AssetManager::get_texture(StringName const& path, LoadFlags lo } } -Ref AssetManager::get_font(StringName const& name) { +Ref AssetManager::get_font(StringName const& name) { const font_map_t::const_iterator it = fonts.find(name); if (it != fonts.end()) { ERR_FAIL_NULL_V_MSG(it->second, nullptr, vformat("Failed to load font previously: %s", name)); @@ -152,7 +153,7 @@ Ref AssetManager::get_font(StringName const& name) { ERR_FAIL_V_MSG(nullptr, vformat("Failed to look up font: %s", font_path)); } - const Ref font = Utilities::load_godot_font(lookedup_font_path, image); + const Ref font = Utilities::load_godot_font(lookedup_font_path, image); if (font.is_null()) { fonts.emplace(name, nullptr); @@ -165,3 +166,40 @@ Ref AssetManager::get_font(StringName const& name) { fonts.emplace(name, font); return font; } + +Error AssetManager::preload_textures() { + static const String currency_sprite_big = "GFX_tooltip_money_big"; + static const String currency_sprite_medium = "GFX_tooltip_money_small"; + static const String currency_sprite_small = "GFX_tooltip_money"; + + constexpr auto load = [](String const& sprite_name, Ref& texture) -> bool { + GFX::Sprite const* sprite = UITools::get_gfx_sprite(sprite_name); + ERR_FAIL_NULL_V(sprite, false); + + GFX::IconTextureSprite const* icon_sprite = sprite->cast_to(); + ERR_FAIL_NULL_V(icon_sprite, false); + + texture = GFXSpriteTexture::make_gfx_sprite_texture(icon_sprite); + ERR_FAIL_NULL_V(texture, false); + + return true; + }; + + bool ret = true; + + ret &= load(currency_sprite_big, currency_texture_big); + ret &= load(currency_sprite_medium, currency_texture_medium); + ret &= load(currency_sprite_small, currency_texture_small); + + return ERR(ret); +} + +Ref const& AssetManager::get_currency_texture(real_t height) const { + if (height > currency_texture_big->get_height()) { + return currency_texture_big; + } else if (height > currency_texture_medium->get_height()) { + return currency_texture_medium; + } else { + return currency_texture_small; + } +} diff --git a/extension/src/openvic-extension/singletons/AssetManager.hpp b/extension/src/openvic-extension/singletons/AssetManager.hpp index 0856d05..deca309 100644 --- a/extension/src/openvic-extension/singletons/AssetManager.hpp +++ b/extension/src/openvic-extension/singletons/AssetManager.hpp @@ -1,12 +1,14 @@ #pragma once #include -#include +#include #include #include #include +#include "openvic-extension/classes/GFXSpriteTexture.hpp" + namespace OpenVic { class AssetManager : public godot::Object { GDCLASS(AssetManager, godot::Object) @@ -32,7 +34,7 @@ namespace OpenVic { }; /* deque_ordered_map to avoid the need to reallocate. */ using image_asset_map_t = deque_ordered_map; - using font_map_t = deque_ordered_map>; + using font_map_t = deque_ordered_map>; image_asset_map_t image_assets; font_map_t fonts; @@ -68,7 +70,18 @@ namespace OpenVic { /* Search for and load a font with the specified name from the game defines' font directory, first checking the * AssetManager's font cache in case it has already been loaded, and returning nullptr if font loading fails. */ - godot::Ref get_font(godot::StringName const& name); + godot::Ref get_font(godot::StringName const& name); + + private: + godot::Ref PROPERTY(currency_texture_big); // 32x32 + godot::Ref PROPERTY(currency_texture_medium); // 24x24 + godot::Ref PROPERTY(currency_texture_small); // 16x16 + + public: + godot::Error preload_textures(); + + /* Get the largest currency texture with height less than the specified font height. */ + godot::Ref const& get_currency_texture(real_t height) const; }; } diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index 5268789..13324d0 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -597,7 +597,7 @@ Error GameSingleton::set_compatibility_mode_roots(PackedStringArray const& file_ Error GameSingleton::load_defines_compatibility_mode() { Error err = OK; auto add_message = std::bind_front(&LoadLocalisation::add_message, LoadLocalisation::get_singleton()); - + if (!game_manager.load_definitions(add_message)) { UtilityFunctions::push_error("Failed to load defines!"); err = FAILED; @@ -616,6 +616,12 @@ Error GameSingleton::load_defines_compatibility_mode() { err = FAILED; } + AssetManager* asset_manager = AssetManager::get_singleton(); + if (asset_manager == nullptr || asset_manager->preload_textures() != OK) { + UtilityFunctions::push_error("Failed to preload assets!"); + err = FAILED; + } + return err; } diff --git a/extension/src/openvic-extension/utility/UITools.cpp b/extension/src/openvic-extension/utility/UITools.cpp index cffab22..f972681 100644 --- a/extension/src/openvic-extension/utility/UITools.cpp +++ b/extension/src/openvic-extension/utility/UITools.cpp @@ -2,7 +2,6 @@ #include #include -#include #include #include #include @@ -19,6 +18,7 @@ #include "openvic-extension/classes/GUIListBox.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" #include "openvic-extension/classes/GUIScrollbar.hpp" +#include "openvic-extension/classes/GUITextLabel.hpp" #include "openvic-extension/singletons/AssetManager.hpp" #include "openvic-extension/singletons/GameSingleton.hpp" #include "openvic-extension/utility/Utilities.hpp" @@ -500,55 +500,22 @@ static bool generate_checkbox(generate_gui_args_t&& args) { } static bool generate_text(generate_gui_args_t&& args) { - using namespace OpenVic::Utilities::literals; - GUI::Text const& text = static_cast(args.element); const String text_name = Utilities::std_to_godot_string(text.get_name()); - Label* godot_label = nullptr; - bool ret = new_control(godot_label, text, args.name); - ERR_FAIL_NULL_V_MSG(godot_label, false, vformat("Failed to create Label for GUI text %s", text_name)); - - godot_label->set_text(Utilities::std_to_godot_string(text.get_text())); + GUITextLabel* text_label = nullptr; + bool ret = new_control(text_label, text, args.name); + ERR_FAIL_NULL_V_MSG(text_label, false, vformat("Failed to create GUITextLabel for GUI text %s", text_name)); - static const Vector2 default_padding { 1.0_real, 0.0_real }; - const Vector2 border_size = Utilities::to_godot_fvec2(text.get_border_size()) + default_padding; - const Vector2 max_size = Utilities::to_godot_fvec2(text.get_max_size()); - godot_label->set_position(godot_label->get_position() + border_size); - godot_label->set_custom_minimum_size(max_size - 2 * border_size); + text_label->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); - using enum GUI::AlignedElement::format_t; - static const ordered_map format_map { - { left, HORIZONTAL_ALIGNMENT_LEFT }, - { centre, HORIZONTAL_ALIGNMENT_CENTER }, - { right, HORIZONTAL_ALIGNMENT_RIGHT } - }; - - const decltype(format_map)::const_iterator it = format_map.find(text.get_format()); - if (it != format_map.end()) { - godot_label->set_horizontal_alignment(it->second); - } else { - UtilityFunctions::push_error("Invalid text format (horizontal alignment) for GUI text ", text_name); + if (text_label->set_gui_text(&text) != OK) { + UtilityFunctions::push_error("Error initialising GUITextLabel for GUI text ", text_name); ret = false; } - if (text.get_font() != nullptr) { - const StringName font_file = Utilities::std_to_godot_string(text.get_font()->get_fontname()); - const Ref font = args.asset_manager.get_font(font_file); - if (font.is_valid()) { - static const StringName font_theme = "font"; - godot_label->add_theme_font_override(font_theme, font); - } else { - UtilityFunctions::push_error("Failed to load font \"", font_file, "\" for GUI text ", text_name); - ret = false; - } - const Color colour = Utilities::to_godot_color(text.get_font()->get_colour()); - static const StringName font_color_theme = "font_color"; - godot_label->add_theme_color_override(font_color_theme, colour); - } - - args.result = godot_label; + args.result = text_label; return ret; } @@ -564,7 +531,14 @@ static bool generate_overlapping_elements(generate_gui_args_t&& args) { vformat("Failed to create GUIOverlappingElementsBox for GUI overlapping elements %s", overlapping_elements_name) ); box->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); - ret &= box->set_gui_overlapping_elements_box(&overlapping_elements) == OK; + + if (box->set_gui_overlapping_elements_box(&overlapping_elements) != OK) { + UtilityFunctions::push_error( + "Error initialising GUIOverlappingElementsBox for GUI overlapping elements ", overlapping_elements_name + ); + ret = false; + } + args.result = box; return ret; } diff --git a/extension/src/openvic-extension/utility/Utilities.cpp b/extension/src/openvic-extension/utility/Utilities.cpp index 4a774a7..1fcdea8 100644 --- a/extension/src/openvic-extension/utility/Utilities.cpp +++ b/extension/src/openvic-extension/utility/Utilities.cpp @@ -63,6 +63,11 @@ String Utilities::float_to_string_dp(float val, int32_t decimal_places) { return String::num(val, decimal_places).pad_decimals(decimal_places); } +String Utilities::float_to_string_dp_dynamic(float val) { + const float abs_val = std::abs(val); + return float_to_string_dp(val, abs_val < 2.0f ? 3 : abs_val < 10.0f ? 2 : 1); +} + /* Date formatted like this: "January 1, 1836" (with the month localised, if possible). */ String Utilities::date_to_formatted_string(Date date) { const String month_name = Utilities::std_to_godot_string(date.get_month_name()); diff --git a/extension/src/openvic-extension/utility/Utilities.hpp b/extension/src/openvic-extension/utility/Utilities.hpp index 49314ca..48be1e0 100644 --- a/extension/src/openvic-extension/utility/Utilities.hpp +++ b/extension/src/openvic-extension/utility/Utilities.hpp @@ -27,6 +27,9 @@ namespace OpenVic::Utilities { godot::String float_to_string_dp(float val, int32_t decimal_places); + // 3dp if abs(val) < 2 else 2dp if abs(val) < 10 else 1dp + godot::String float_to_string_dp_dynamic(float val); + constexpr real_t to_real_t(std::floating_point auto val) { return static_cast(val); } diff --git a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd index 42f0791..3c2fb3b 100644 --- a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd +++ b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd @@ -4,36 +4,36 @@ var _active : bool = false var _incVal : int = 0 # incremental value to see the UI update, replace later by real values # income -var _lower_class_label : Label -var _middle_class_label : Label -var _upper_class_label : Label -var _gold_label : Label -var _total_inc_label : Label +var _lower_class_label : GUITextLabel +var _middle_class_label : GUITextLabel +var _upper_class_label : GUITextLabel +var _gold_label : GUITextLabel +var _total_inc_label : GUITextLabel # debt -var _national_bank_label : Label -var _total_funds_label : Label -var _debt_val_label : Label -var _interest_val_label : Label +var _national_bank_label : GUITextLabel +var _total_funds_label : GUITextLabel +var _debt_val_label : GUITextLabel +var _interest_val_label : GUITextLabel # costs -var _nat_stock_val_label : Label -var _nat_stock_exp_label : Label -var _mil_cost_val_label : Label -var _overseas_cost_val_label : Label -var _ind_sub_val_label : Label -var _admin_efficiency_label : Label -var _education_exp_label : Label -var _administration_exp_label : Label -var _social_exp_label : Label -var _military_exp_label : Label -var _total_exp_label : Label +var _nat_stock_val_label : GUITextLabel +var _nat_stock_exp_label : GUITextLabel +var _mil_cost_val_label : GUITextLabel +var _overseas_cost_val_label : GUITextLabel +var _ind_sub_val_label : GUITextLabel +var _admin_efficiency_label : GUITextLabel +var _education_exp_label : GUITextLabel +var _administration_exp_label : GUITextLabel +var _social_exp_label : GUITextLabel +var _military_exp_label : GUITextLabel +var _total_exp_label : GUITextLabel # others -var _tariffs_percent_label : Label -var _tariff_val_label : Label -var _diplomatic_balance_label : Label -var _balance_label : Label +var _tariffs_percent_label : GUITextLabel +var _tariff_val_label : GUITextLabel +var _diplomatic_balance_label : GUITextLabel +var _balance_label : GUITextLabel var _lower_class_chart : GFXPieChartTexture var _middle_class_chart : GFXPieChartTexture @@ -55,90 +55,90 @@ func _ready() -> void: # labels # income - _lower_class_label = get_label_from_nodepath(^"./country_budget/tax_0_inc") - _middle_class_label = get_label_from_nodepath(^"./country_budget/tax_1_inc") - _upper_class_label = get_label_from_nodepath(^"./country_budget/tax_2_inc") - _gold_label = get_label_from_nodepath(^"./country_budget/gold_inc") - _total_inc_label = get_label_from_nodepath(^"./country_budget/total_inc") + _lower_class_label = get_gui_text_label_from_nodepath(^"./country_budget/tax_0_inc") + _middle_class_label = get_gui_text_label_from_nodepath(^"./country_budget/tax_1_inc") + _upper_class_label = get_gui_text_label_from_nodepath(^"./country_budget/tax_2_inc") + _gold_label = get_gui_text_label_from_nodepath(^"./country_budget/gold_inc") + _total_inc_label = get_gui_text_label_from_nodepath(^"./country_budget/total_inc") # debt - _national_bank_label = get_label_from_nodepath(^"./country_budget/national_bank_val") - _total_funds_label = get_label_from_nodepath(^"./country_budget/total_funds_val") - _debt_val_label = get_label_from_nodepath(^"./country_budget/debt_val") - _interest_val_label = get_label_from_nodepath(^"./country_budget/interest_val") + _national_bank_label = get_gui_text_label_from_nodepath(^"./country_budget/national_bank_val") + _total_funds_label = get_gui_text_label_from_nodepath(^"./country_budget/total_funds_val") + _debt_val_label = get_gui_text_label_from_nodepath(^"./country_budget/debt_val") + _interest_val_label = get_gui_text_label_from_nodepath(^"./country_budget/interest_val") # costs - _nat_stock_val_label = get_label_from_nodepath(^"./country_budget/nat_stock_val") - _nat_stock_exp_label = get_label_from_nodepath(^"./country_budget/nat_stock_est") - _mil_cost_val_label = get_label_from_nodepath(^"./country_budget/mil_cost_val") - _overseas_cost_val_label = get_label_from_nodepath(^"./country_budget/overseas_cost_val") - _ind_sub_val_label = get_label_from_nodepath(^"./country_budget/ind_sub_val") - _admin_efficiency_label = get_label_from_nodepath(^"./country_budget/admin_efficiency") - _education_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_0") - _administration_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_1") - _social_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_2") - _military_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_3") - _total_exp_label = get_label_from_nodepath(^"./country_budget/total_exp") + _nat_stock_val_label = get_gui_text_label_from_nodepath(^"./country_budget/nat_stock_val") + _nat_stock_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/nat_stock_est") + _mil_cost_val_label = get_gui_text_label_from_nodepath(^"./country_budget/mil_cost_val") + _overseas_cost_val_label = get_gui_text_label_from_nodepath(^"./country_budget/overseas_cost_val") + _ind_sub_val_label = get_gui_text_label_from_nodepath(^"./country_budget/ind_sub_val") + _admin_efficiency_label = get_gui_text_label_from_nodepath(^"./country_budget/admin_efficiency") + _education_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/exp_val_0") + _administration_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/exp_val_1") + _social_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/exp_val_2") + _military_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/exp_val_3") + _total_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/total_exp") # others - _tariffs_percent_label = get_label_from_nodepath(^"./country_budget/tariffs_percent") - _tariff_val_label = get_label_from_nodepath(^"./country_budget/tariff_val") - _diplomatic_balance_label = get_label_from_nodepath(^"./country_budget/diplomatic_balance") - _balance_label = get_label_from_nodepath(^"./country_budget/balance") + _tariffs_percent_label = get_gui_text_label_from_nodepath(^"./country_budget/tariffs_percent") + _tariff_val_label = get_gui_text_label_from_nodepath(^"./country_budget/tariff_val") + _diplomatic_balance_label = get_gui_text_label_from_nodepath(^"./country_budget/diplomatic_balance") + _balance_label = get_gui_text_label_from_nodepath(^"./country_budget/balance") # sliders # income var _lower_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_0_slider") if _lower_class_slider and _lower_class_label: - _lower_class_slider.value_changed.connect(func(value : int) -> void: _lower_class_label.text = "%s£" % value) + _lower_class_slider.value_changed.connect(func(value : int) -> void: _lower_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3)) _lower_class_slider.emit_value_changed() var _middle_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_1_slider") if _middle_class_slider and _middle_class_label: - _middle_class_slider.value_changed.connect(func(value : int) -> void: _middle_class_label.text = "%s£" % value) + _middle_class_slider.value_changed.connect(func(value : int) -> void: _middle_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3)) _middle_class_slider.emit_value_changed() var _upper_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_2_slider") if _upper_class_slider and _upper_class_label: - _upper_class_slider.value_changed.connect(func(value : int) -> void: _upper_class_label.text = "%s£" % value) + _upper_class_slider.value_changed.connect(func(value : int) -> void: _upper_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3)) _upper_class_slider.emit_value_changed() # costs var _land_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/land_stockpile_slider") if _land_stockpile_slider and _mil_cost_val_label: - _land_stockpile_slider.value_changed.connect(func(value : int) -> void: _mil_cost_val_label.text = "%s£" % value) + _land_stockpile_slider.value_changed.connect(func(value : int) -> void: _mil_cost_val_label.text = "%s¤" % GUINode.float_to_string_dp(value, 2)) _land_stockpile_slider.emit_value_changed() var _naval_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/naval_stockpile_slider") if _naval_stockpile_slider and _overseas_cost_val_label: - _naval_stockpile_slider.value_changed.connect(func(value : int) -> void: _overseas_cost_val_label.text = "%s£" % value) + _naval_stockpile_slider.value_changed.connect(func(value : int) -> void: _overseas_cost_val_label.text = "%s¤" % GUINode.float_to_string_dp(value, 1)) _naval_stockpile_slider.emit_value_changed() var _projects_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/projects_stockpile_slider") if _projects_stockpile_slider: if _nat_stock_val_label: - _projects_stockpile_slider.value_changed.connect(func(value : int) -> void: _nat_stock_val_label.text = "%s£" % value) + _projects_stockpile_slider.value_changed.connect(func(value : int) -> void: _nat_stock_val_label.text = "%s¤" % GUINode.float_to_string_dp_dynamic(value)) if _nat_stock_exp_label: - _projects_stockpile_slider.value_changed.connect(func(value : int) -> void: _nat_stock_exp_label.text = "%s£" % value) + _projects_stockpile_slider.value_changed.connect(func(value : int) -> void: _nat_stock_exp_label.text = "%s¤" % GUINode.float_to_string_dp_dynamic(value)) _projects_stockpile_slider.emit_value_changed() var _exp_0_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_0_slider") if _exp_0_slider and _education_exp_label: - _exp_0_slider.value_changed.connect(func(value : int) -> void: _education_exp_label.text = "%s£" % value) + _exp_0_slider.value_changed.connect(func(value : int) -> void: _education_exp_label.text = "%s¤" % GUINode.float_to_string_dp_dynamic(value)) _exp_0_slider.emit_value_changed() var _exp_1_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_1_slider") if _exp_1_slider: if _administration_exp_label: - _exp_1_slider.value_changed.connect(func(value : int) -> void: _administration_exp_label.text = "%s£" % value) + _exp_1_slider.value_changed.connect(func(value : int) -> void: _administration_exp_label.text = "%s¤" % GUINode.float_to_string_dp_dynamic(value)) if _admin_efficiency_label: _exp_1_slider.value_changed.connect(func(value : int) -> void: _admin_efficiency_label.text = "%s%%" % value) _exp_1_slider.emit_value_changed() var _exp_2_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_2_slider") if _exp_2_slider and _social_exp_label: - _exp_2_slider.value_changed.connect(func(value : int) -> void: _social_exp_label.text = "%s£" % value) + _exp_2_slider.value_changed.connect(func(value : int) -> void: _social_exp_label.text = "%s¤" % GUINode.float_to_string_dp_dynamic(value)) _exp_2_slider.emit_value_changed() var _exp_3_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_3_slider") if _exp_3_slider and _military_exp_label: - _exp_3_slider.value_changed.connect(func(value : int) -> void: _military_exp_label.text = "%s£" % value) + _exp_3_slider.value_changed.connect(func(value : int) -> void: _military_exp_label.text = "%s¤" % GUINode.float_to_string_dp_dynamic(value)) _exp_3_slider.emit_value_changed() # others var _tariff_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tariff_slider") if _tariff_slider: if _tariff_val_label: - _tariff_slider.value_changed.connect(func(value : int) -> void: _tariff_val_label.text = "%s£" % value) + _tariff_slider.value_changed.connect(func(value : int) -> void: _tariff_val_label.text = "%s¤" % GUINode.float_to_string_dp_dynamic(value)) if _tariffs_percent_label: _tariff_slider.value_changed.connect(func(value : int) -> void: _tariffs_percent_label.text = "%s%%" % value) _tariff_slider.emit_value_changed() @@ -188,38 +188,36 @@ func _update_info() -> void: if _active: if _gold_label: - _gold_label.text = "%s£" % (_incVal - (_incVal % 7)) + _gold_label.text = "%s¤" % GUINode.float_to_string_dp(_incVal - (_incVal % 7), 1) if _total_inc_label: - _total_inc_label.text = "%s£" % _incVal + _total_inc_label.text = "%s¤" % GUINode.float_to_string_dp_dynamic(_incVal) if _national_bank_label: - _national_bank_label.text = "%s£" % (_incVal * 2) + _national_bank_label.text = "%s¤" % GUINode.float_to_string_suffixed(_incVal * 2) if _total_funds_label: - _total_funds_label.text = "%s£" % (_incVal * 3) + _total_funds_label.text = "%s¤" % GUINode.float_to_string_suffixed(_incVal * 3) if _debt_val_label: - _debt_val_label.text = "%s£" % (_incVal * 4) + _debt_val_label.text = "%s¤" % GUINode.float_to_string_dp(_incVal * 4, 1) if _interest_val_label: - _interest_val_label.text = "%s£" % (_incVal * 5) + _interest_val_label.text = "%s¤" % GUINode.float_to_string_dp(_incVal * 5, 2) if _ind_sub_val_label: - _ind_sub_val_label.text = "%s£" % (_incVal * 6) + _ind_sub_val_label.text = "%s¤" % GUINode.float_to_string_dp(_incVal * 6, 1) if _diplomatic_balance_label: - _diplomatic_balance_label.text = "%s£" % (_incVal * 8) + # TODO - check colours and +/- when non-zero + _diplomatic_balance_label.text = "§Y%s¤" % GUINode.float_to_string_dp(_incVal * 8, 1) if _total_exp_label: - _total_exp_label.text = "%s£" % (_incVal + 1) + _total_exp_label.text = "%s¤" % GUINode.float_to_string_dp_dynamic(_incVal + 1) if _balance_label: - _balance_label.text = "%s£" % _incVal - _balance_label.add_theme_color_override(&"font_color", - Color.DARK_GREEN if _incVal > 0 else - (Color.RED if _incVal < 0 else Color.BLACK) - ) + var balance : float = _incVal * 2.5 + _balance_label.text = "§%s%s¤" % ["G+" if balance > 0.0 else "R" if balance < 0.0 else "Y+", GUINode.float_to_string_dp_dynamic(balance)] # TODO - set strata tax and debt charts # TODO - update sliders to reflect changes in limits diff --git a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd index ad15fbb..92ae6e2 100644 --- a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd +++ b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd @@ -14,8 +14,8 @@ var _province_list_types : Array[MenuSingleton.ProvinceListEntry] var _province_list_indices : PackedInt32Array var _province_list_panels : Array[Panel] var _province_list_button_icons : Array[GFXSpriteTexture] -var _province_list_name_labels : Array[Label] -var _province_list_size_labels : Array[Label] +var _province_list_name_labels : Array[GUITextLabel] +var _province_list_size_labels : Array[GUITextLabel] var _province_list_growth_icons : Array[GFXSpriteTexture] var _province_list_colony_buttons : Array[Button] var _province_list_national_focus_icons : Array[GFXSpriteTexture] @@ -33,19 +33,19 @@ var _pop_list_scrollbar : GUIScrollbar var _pop_list_scroll_index : int = 0 var _pop_list_rows : Array[Panel] -var _pop_list_size_labels : Array[Label] +var _pop_list_size_labels : Array[GUITextLabel] var _pop_list_type_buttons : Array[Button] var _pop_list_type_icons : Array[GFXSpriteTexture] var _pop_list_producing_icons : Array[GFXSpriteTexture] -var _pop_list_culture_labels : Array[Label] +var _pop_list_culture_labels : Array[GUITextLabel] var _pop_list_religion_icons : Array[GFXSpriteTexture] -var _pop_list_location_labels : Array[Label] -var _pop_list_militancy_labels : Array[Label] -var _pop_list_consciousness_labels : Array[Label] +var _pop_list_location_labels : Array[GUITextLabel] +var _pop_list_militancy_labels : Array[GUITextLabel] +var _pop_list_consciousness_labels : Array[GUITextLabel] var _pop_list_ideology_charts : Array[GFXPieChartTexture] var _pop_list_issues_charts : Array[GFXPieChartTexture] var _pop_list_unemployment_progressbars : Array[TextureProgressBar] -var _pop_list_cash_labels : Array[Label] +var _pop_list_cash_labels : Array[GUITextLabel] var _pop_list_life_needs_progressbars : Array[TextureProgressBar] var _pop_list_everyday_needs_progressbars : Array[TextureProgressBar] var _pop_list_luxury_needs_progressbars : Array[TextureProgressBar] @@ -58,7 +58,7 @@ var _pop_list_political_movement_icons : Array[GFXSpriteTexture] var _pop_list_national_movement_texture_rects : Array[TextureRect] var _pop_list_national_movement_flags : Array[GFXMaskedFlagTexture] var _pop_list_size_change_icons : Array[GFXSpriteTexture] -var _pop_list_literacy_labels : Array[Label] +var _pop_list_literacy_labels : Array[GUITextLabel] func _ready() -> void: GameSingleton.gamestate_updated.connect(_update_info) @@ -142,9 +142,9 @@ func _generate_province_list_row(index : int, type : MenuSingleton.ProvinceListE ) _province_list_button_icons[index] = GUINode.get_gfx_sprite_texture_from_node(base_button) - _province_list_name_labels[index] = GUINode.get_label_from_node(entry_panel.get_node(^"./poplist_name")) + _province_list_name_labels[index] = GUINode.get_gui_text_label_from_node(entry_panel.get_node(^"./poplist_name")) - _province_list_size_labels[index] = GUINode.get_label_from_node(entry_panel.get_node(^"./poplist_numpops")) + _province_list_size_labels[index] = GUINode.get_gui_text_label_from_node(entry_panel.get_node(^"./poplist_numpops")) _province_list_growth_icons[index] = GUINode.get_gfx_sprite_texture_from_node(entry_panel.get_node(^"./growth_indicator")) @@ -273,9 +273,9 @@ func _setup_distribution_windows() -> void: _pop_screen_panel.add_child(distribution_panel) distribution_panel.set_position(distribution_start + distribution_step * Vector2(index % columns, index / columns)) - var name_label : Label = GUINode.get_label_from_node(distribution_panel.get_node(^"./item_name")) + var name_label : GUITextLabel = GUINode.get_gui_text_label_from_node(distribution_panel.get_node(^"./item_name")) if name_label: - name_label.text = distribution_names[index] + name_label.set_text(distribution_names[index]) distribution_chart = GUINode.get_gfx_pie_chart_texture_from_node(distribution_panel.get_node(^"./chart")) distribution_list = GUINode.get_gui_listbox_from_node(distribution_panel.get_node(^"./member_names")) @@ -318,7 +318,7 @@ func _setup_pop_list() -> void: height += pop_row_panel.size.y _pop_list_rows.push_back(pop_row_panel) - _pop_list_size_labels.push_back(GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_size"))) + _pop_list_size_labels.push_back(GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_size"))) var pop_type_button : Button = GUINode.get_button_from_node(pop_row_panel.get_node(^"./pop_type")) # TODO - open pop details menu on pop type button press @@ -328,21 +328,17 @@ func _setup_pop_list() -> void: _pop_list_producing_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./pop_producing_icon"))) - var culture_label : Label = GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_nation")) - if culture_label: - culture_label.set_text_overrun_behavior(TextServer.OVERRUN_TRIM_ELLIPSIS) + var culture_label : GUITextLabel = GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_nation")) _pop_list_culture_labels.push_back(culture_label) _pop_list_religion_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./pop_religion"))) - var location_label : Label = GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_location")) - if location_label: - location_label.set_text_overrun_behavior(TextServer.OVERRUN_TRIM_ELLIPSIS) + var location_label : GUITextLabel = GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_location")) _pop_list_location_labels.push_back(location_label) - _pop_list_militancy_labels.push_back(GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_mil"))) + _pop_list_militancy_labels.push_back(GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_mil"))) - _pop_list_consciousness_labels.push_back(GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_con"))) + _pop_list_consciousness_labels.push_back(GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_con"))) _pop_list_ideology_charts.push_back(GUINode.get_gfx_pie_chart_texture_from_node(pop_row_panel.get_node(^"./pop_ideology"))) @@ -350,7 +346,7 @@ func _setup_pop_list() -> void: _pop_list_unemployment_progressbars.push_back(GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./pop_unemployment_bar"))) - _pop_list_cash_labels.push_back(GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_cash"))) + _pop_list_cash_labels.push_back(GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_cash"))) var pop_list_life_needs_progressbar : TextureProgressBar = GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./lifeneed_progress")) if pop_list_life_needs_progressbar: @@ -394,7 +390,7 @@ func _setup_pop_list() -> void: _pop_list_size_change_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./growth_indicator"))) - _pop_list_literacy_labels.push_back(GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_literacy"))) + _pop_list_literacy_labels.push_back(GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_literacy"))) func _notification(what : int) -> void: match what: @@ -462,7 +458,6 @@ func _update_province_list(scroll_index : int = -1) -> void: GUINode.format_province_name(province_list_info[name_key]) if type == MenuSingleton.LIST_ENTRY_PROVINCE else province_list_info[name_key] ) - _province_list_name_labels[index].set_text_overrun_behavior(TextServer.OVERRUN_TRIM_ELLIPSIS) if _province_list_size_labels[index]: _province_list_size_labels[index].set_text(GUINode.int_to_string_suffixed(province_list_info[size_key])) @@ -551,12 +546,11 @@ func _update_distributions(): if colour_icon_rect: colour_icon_rect.set_modulate(distribution_row[slice_colour_key]) - var identifier_label : Label = GUINode.get_label_from_node(child.get_node(^"./legend_title")) + var identifier_label : GUITextLabel = GUINode.get_gui_text_label_from_node(child.get_node(^"./legend_title")) if identifier_label: - identifier_label.set_text_overrun_behavior(TextServer.OVERRUN_TRIM_ELLIPSIS) identifier_label.set_text(distribution_row[slice_identifier_key]) - var weight_label : Label = GUINode.get_label_from_node(child.get_node(^"./legend_value")) + var weight_label : GUITextLabel = GUINode.get_gui_text_label_from_node(child.get_node(^"./legend_value")) if weight_label: weight_label.set_text("%s%%" % GUINode.float_to_string_dp(distribution_row[slice_weight_key] * 100.0, 1)) diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel.gd index 864c0e5..f953c56 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel.gd +++ b/game/src/Game/GameSession/ProvinceOverviewPanel.gd @@ -1,13 +1,13 @@ extends GUINode # Header -var _province_name_label : Label -var _state_name_label : Label +var _province_name_label : GUITextLabel +var _state_name_label : GUITextLabel var _slave_status_icon : TextureRect var _colony_status_button : Button var _colony_status_button_texture : GFXSpriteTexture -var _administrative_percentage_label : Label -var _owner_percentage_label : Label +var _administrative_percentage_label : GUITextLabel +var _owner_percentage_label : GUITextLabel var _province_modifiers_overlapping_elements_box : GUIOverlappingElementsBox var _terrain_type_texture : GFXSpriteTexture var _life_rating_bar : TextureProgressBar @@ -15,21 +15,21 @@ var _controller_flag_texture : GFXMaskedFlagTexture # Statistics var _rgo_icon_texture : GFXSpriteTexture -var _rgo_produced_label : Label -var _rgo_income_label : Label +var _rgo_produced_label : GUITextLabel +var _rgo_income_label : GUITextLabel var _rgo_employment_percentage_texture : GFXSpriteTexture -var _rgo_employment_population_label : Label -var _rgo_employment_percentage_label : Label -var _crime_name_label : Label +var _rgo_employment_population_label : GUITextLabel +var _rgo_employment_percentage_label : GUITextLabel +var _crime_name_label : GUITextLabel var _crime_icon_texture : GFXSpriteTexture -var _crime_fighting_label : Label -var _total_population_label : Label -var _migration_label : Label -var _population_growth_label : Label +var _crime_fighting_label : GUITextLabel +var _total_population_label : GUITextLabel +var _migration_label : GUITextLabel +var _population_growth_label : GUITextLabel var _pop_types_piechart : GFXPieChartTexture var _pop_ideologies_piechart : GFXPieChartTexture var _pop_cultures_piechart : GFXPieChartTexture -var _supply_limit_label : Label +var _supply_limit_label : GUITextLabel var _cores_overlapping_elements_box : GUIOverlappingElementsBox # Buildings @@ -48,7 +48,7 @@ class BuildingSlot: var _expand_button : Button var _expanding_icon : TextureRect var _expanding_progress_bar : TextureProgressBar - var _expanding_label : Label + var _expanding_label : GUITextLabel func _init(new_slot_index : int, new_slot_node : Control) -> void: if new_slot_index < 0: @@ -68,7 +68,7 @@ class BuildingSlot: else: icon.hide() - var building_name := GUINode.get_label_from_node(_slot_node.get_node(^"./description")) + var building_name := GUINode.get_gui_text_label_from_node(_slot_node.get_node(^"./description")) if building_name: building_name.text = MenuSingleton.get_province_building_identifier(_slot_index) _expand_button = GUINode.get_button_from_node(_slot_node.get_node(^"./expand")) @@ -79,7 +79,7 @@ class BuildingSlot: if _expanding_progress_bar: _expanding_progress_bar.max_value = 1.0 _expanding_progress_bar.step = _expanding_progress_bar.max_value / 100 - _expanding_label = GUINode.get_label_from_node(_slot_node.get_node(^"./expand_text")) + _expanding_label = GUINode.get_gui_text_label_from_node(_slot_node.get_node(^"./expand_text")) enum ExpansionState { CannotExpand, CanExpand, Preparing, Expanding } @@ -136,8 +136,8 @@ func _ready() -> void: close_button.pressed.connect(_on_close_button_pressed) # Header - _province_name_label = get_label_from_nodepath(^"./province_view/province_view_header/province_name") - _state_name_label = get_label_from_nodepath(^"./province_view/province_view_header/state_name") + _province_name_label = get_gui_text_label_from_nodepath(^"./province_view/province_view_header/province_name") + _state_name_label = get_gui_text_label_from_nodepath(^"./province_view/province_view_header/state_name") if _state_name_label: # State names are already translated in the MenuSingleton _state_name_label.auto_translate = false @@ -150,8 +150,8 @@ func _ready() -> void: var admin_icon_texture : GFXSpriteTexture = get_gfx_sprite_texture_from_nodepath(^"./province_view/province_view_header/admin_icon") if admin_icon_texture: admin_icon_texture.set_icon_index(MenuSingleton.get_administrative_pop_icon_index()) - _administrative_percentage_label = get_label_from_nodepath(^"./province_view/province_view_header/admin_efficiency") - _owner_percentage_label = get_label_from_nodepath(^"./province_view/province_view_header/owner_presence") + _administrative_percentage_label = get_gui_text_label_from_nodepath(^"./province_view/province_view_header/admin_efficiency") + _owner_percentage_label = get_gui_text_label_from_nodepath(^"./province_view/province_view_header/owner_presence") _province_modifiers_overlapping_elements_box = get_gui_overlapping_elements_box_from_nodepath(^"./province_view/province_view_header/province_modifiers") if _province_modifiers_overlapping_elements_box and _province_modifiers_overlapping_elements_box.set_gui_child_element_name("province_interface", "prov_state_modifier") != OK: _province_modifiers_overlapping_elements_box = null # hide province modifiers box since we can't do anything with it @@ -161,17 +161,17 @@ func _ready() -> void: # Statistics _rgo_icon_texture = get_gfx_sprite_texture_from_nodepath(^"./province_view/province_statistics/goods_type") - _rgo_produced_label = get_label_from_nodepath(^"./province_view/province_statistics/produced") - _rgo_income_label = get_label_from_nodepath(^"./province_view/province_statistics/income") + _rgo_produced_label = get_gui_text_label_from_nodepath(^"./province_view/province_statistics/produced") + _rgo_income_label = get_gui_text_label_from_nodepath(^"./province_view/province_statistics/income") _rgo_employment_percentage_texture = get_gfx_sprite_texture_from_nodepath(^"./province_view/province_statistics/employment_ratio") - _rgo_employment_population_label = get_label_from_nodepath(^"./province_view/province_statistics/rgo_population") - _rgo_employment_percentage_label = get_label_from_nodepath(^"./province_view/province_statistics/rgo_percent") - _crime_name_label = get_label_from_nodepath(^"./province_view/province_statistics/crime_name") + _rgo_employment_population_label = get_gui_text_label_from_nodepath(^"./province_view/province_statistics/rgo_population") + _rgo_employment_percentage_label = get_gui_text_label_from_nodepath(^"./province_view/province_statistics/rgo_percent") + _crime_name_label = get_gui_text_label_from_nodepath(^"./province_view/province_statistics/crime_name") _crime_icon_texture = get_gfx_sprite_texture_from_nodepath(^"./province_view/province_statistics/crime_icon") - _crime_fighting_label = get_label_from_nodepath(^"./province_view/province_statistics/crimefight_percent") - _total_population_label = get_label_from_nodepath(^"./province_view/province_statistics/total_population") - _migration_label = get_label_from_nodepath(^"./province_view/province_statistics/migration") - _population_growth_label = get_label_from_nodepath(^"./province_view/province_statistics/growth") + _crime_fighting_label = get_gui_text_label_from_nodepath(^"./province_view/province_statistics/crimefight_percent") + _total_population_label = get_gui_text_label_from_nodepath(^"./province_view/province_statistics/total_population") + _migration_label = get_gui_text_label_from_nodepath(^"./province_view/province_statistics/migration") + _population_growth_label = get_gui_text_label_from_nodepath(^"./province_view/province_statistics/growth") _pop_types_piechart = get_gfx_pie_chart_texture_from_nodepath(^"./province_view/province_statistics/workforce_chart") _pop_ideologies_piechart = get_gfx_pie_chart_texture_from_nodepath(^"./province_view/province_statistics/ideology_chart") _pop_cultures_piechart = get_gfx_pie_chart_texture_from_nodepath(^"./province_view/province_statistics/culture_chart") @@ -183,7 +183,7 @@ func _ready() -> void: _on_close_button_pressed() Events.NationManagementScreens.open_nation_management_screen(NationManagement.Screen.POPULATION) ) - _supply_limit_label = get_label_from_nodepath(^"./province_view/province_statistics/supply_limit_label") + _supply_limit_label = get_gui_text_label_from_nodepath(^"./province_view/province_statistics/supply_limit_label") _cores_overlapping_elements_box = get_gui_overlapping_elements_box_from_nodepath(^"./province_view/province_statistics/core_icons") if _cores_overlapping_elements_box and _cores_overlapping_elements_box.set_gui_child_element_name("province_interface", "province_core") != OK: _cores_overlapping_elements_box = null # hide cores box since we can't do anything with it @@ -314,7 +314,7 @@ func _update_info() -> void: if _rgo_income_label: # TODO - add £ sign and replace placeholder with actual value - _rgo_income_label.text = "%s £" % GUINode.float_to_string_dp(12.34567, 3) + _rgo_income_label.text = "%s¤" % GUINode.float_to_string_dp(12.34567, 3) if _rgo_employment_percentage_texture: pass diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd index c1fde1c..5f5640f 100644 --- a/game/src/Game/GameSession/Topbar.gd +++ b/game/src/Game/GameSession/Topbar.gd @@ -3,21 +3,21 @@ extends GUINode # Country info var _country_flag_texture : GFXMaskedFlagTexture var _country_flag_overlay_texture : GFXSpriteTexture -var _country_name_label : Label -var _country_rank_label : Label -var _country_prestige_label : Label -var _country_prestige_rank_label : Label -var _country_industrial_power_label : Label -var _country_industrial_power_rank_label : Label -var _country_military_power_label : Label -var _country_military_power_rank_label : Label -var _country_colonial_power_label : Label +var _country_name_label : GUITextLabel +var _country_rank_label : GUITextLabel +var _country_prestige_label : GUITextLabel +var _country_prestige_rank_label : GUITextLabel +var _country_industrial_power_label : GUITextLabel +var _country_industrial_power_rank_label : GUITextLabel +var _country_military_power_label : GUITextLabel +var _country_military_power_rank_label : GUITextLabel +var _country_colonial_power_label : GUITextLabel # Time controls var _speed_up_button : Button var _speed_down_button : Button var _speed_indicator_texture : GFXSpriteTexture -var _date_label : Label +var _date_label : GUITextLabel # NationManagement.Screen-Button var _nation_management_buttons : Dictionary @@ -32,53 +32,48 @@ var _production_alert_unemployment_texture : GFXSpriteTexture # Budget # TODO - line chart -var _budget_funds_label : Label +var _budget_funds_label : GUITextLabel # Technology var _technology_progress_bar : TextureProgressBar -var _technology_current_research_label : Label -var _technology_literacy_label : Label -var _technology_research_points_label : Label +var _technology_current_research_label : GUITextLabel +var _technology_literacy_label : GUITextLabel +var _technology_research_points_label : GUITextLabel # Politics var _politics_party_icon : TextureRect -var _politics_party_label : Label -var _politics_suppression_points_label : Label -var _politics_infamy_label : Label +var _politics_party_label : GUITextLabel +var _politics_suppression_points_label : GUITextLabel +var _politics_infamy_label : GUITextLabel var _politics_reforms_texture : GFXSpriteTexture var _politics_decisions_texture : GFXSpriteTexture var _politics_election_texture : GFXSpriteTexture var _politics_rebels_texture : GFXSpriteTexture # Population -var _population_total_size_label : Label -var _population_national_foci_label : Label -var _population_militancy_label : Label -var _population_consciousness_label : Label +var _population_total_size_label : GUITextLabel +var _population_national_foci_label : GUITextLabel +var _population_militancy_label : GUITextLabel +var _population_consciousness_label : GUITextLabel # Trade var _trade_imported_textures : Array[GFXSpriteTexture] var _trade_exported_textures : Array[GFXSpriteTexture] # Diplomacy -var _diplomacy_peace_label : Label +var _diplomacy_peace_label : GUITextLabel var _diplomacy_war_enemies_overlapping_elements_box : GUIOverlappingElementsBox -var _diplomacy_diplomatic_points_label : Label +var _diplomacy_diplomatic_points_label : GUITextLabel var _diplomacy_alert_colony_texture : GFXSpriteTexture var _diplomacy_alert_crisis_texture : GFXSpriteTexture var _diplomacy_alert_sphere_texture : GFXSpriteTexture var _diplomacy_alert_great_power_texture : GFXSpriteTexture # Military -var _military_army_size_label : Label -var _military_navy_size_label : Label -var _military_mobilisation_size_label : Label -var _military_leadership_points_label : Label - -# TODO - use GFX file font colour codes -const FONT_GREEN : Color = Color("009F03") -const FONT_RED : Color = Color("FF3232") -const FONT_YELLOW : Color = Color("FFBD00") +var _military_army_size_label : GUITextLabel +var _military_navy_size_label : GUITextLabel +var _military_mobilisation_size_label : GUITextLabel +var _military_leadership_points_label : GUITextLabel func _ready() -> void: GameSingleton.gamestate_updated.connect(_update_info) @@ -107,15 +102,15 @@ func _ready() -> void: ) _country_flag_texture = GUINode.get_gfx_masked_flag_texture_from_node(country_flag_button) _country_flag_overlay_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/topbar_flag_overlay") - _country_name_label = get_label_from_nodepath(^"./topbar/CountryName") - _country_rank_label = get_label_from_nodepath(^"./topbar/nation_totalrank") - _country_prestige_label = get_label_from_nodepath(^"./topbar/country_prestige") - _country_prestige_rank_label = get_label_from_nodepath(^"./topbar/selected_prestige_rank") - _country_industrial_power_label = get_label_from_nodepath(^"./topbar/country_economic") - _country_industrial_power_rank_label = get_label_from_nodepath(^"./topbar/selected_industry_rank") - _country_military_power_label = get_label_from_nodepath(^"./topbar/country_military") - _country_military_power_rank_label = get_label_from_nodepath(^"./topbar/selected_military_rank") - _country_colonial_power_label = get_label_from_nodepath(^"./topbar/country_colonial_power") + _country_name_label = get_gui_text_label_from_nodepath(^"./topbar/CountryName") + _country_rank_label = get_gui_text_label_from_nodepath(^"./topbar/nation_totalrank") + _country_prestige_label = get_gui_text_label_from_nodepath(^"./topbar/country_prestige") + _country_prestige_rank_label = get_gui_text_label_from_nodepath(^"./topbar/selected_prestige_rank") + _country_industrial_power_label = get_gui_text_label_from_nodepath(^"./topbar/country_economic") + _country_industrial_power_rank_label = get_gui_text_label_from_nodepath(^"./topbar/selected_industry_rank") + _country_military_power_label = get_gui_text_label_from_nodepath(^"./topbar/country_military") + _country_military_power_rank_label = get_gui_text_label_from_nodepath(^"./topbar/selected_military_rank") + _country_colonial_power_label = get_gui_text_label_from_nodepath(^"./topbar/country_colonial_power") # Time controls _speed_up_button = get_button_from_nodepath(^"./topbar/button_speedup") @@ -131,7 +126,7 @@ func _ready() -> void: if speed_indicator_button: speed_indicator_button.pressed.connect(_on_play_pause_button_pressed) _speed_indicator_texture = GUINode.get_gfx_sprite_texture_from_node(speed_indicator_button) - _date_label = get_label_from_nodepath(^"./topbar/DateText") + _date_label = get_gui_text_label_from_nodepath(^"./topbar/DateText") # Nation management screens const screen_nodepaths : Dictionary = { @@ -167,21 +162,17 @@ func _ready() -> void: _production_alert_unemployment_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_unemployed_workers") # Budget - _budget_funds_label = get_label_from_nodepath(^"./topbar/budget_funds") + _budget_funds_label = get_gui_text_label_from_nodepath(^"./topbar/budget_funds") # Technology _technology_progress_bar = get_progress_bar_from_nodepath(^"./topbar/topbar_tech_progress") - _technology_current_research_label = get_label_from_nodepath(^"./topbar/tech_current_research") - _technology_literacy_label = get_label_from_nodepath(^"./topbar/tech_literacy_value") - if _technology_literacy_label: - _technology_literacy_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _technology_research_points_label = get_label_from_nodepath(^"./topbar/topbar_researchpoints_value") - if _technology_research_points_label: - _technology_research_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _technology_current_research_label = get_gui_text_label_from_nodepath(^"./topbar/tech_current_research") + _technology_literacy_label = get_gui_text_label_from_nodepath(^"./topbar/tech_literacy_value") + _technology_research_points_label = get_gui_text_label_from_nodepath(^"./topbar/topbar_researchpoints_value") # Politics _politics_party_icon = get_texture_rect_from_nodepath(^"./topbar/politics_party_icon") - _politics_party_label = get_label_from_nodepath(^"./topbar/politics_ruling_party") + _politics_party_label = get_gui_text_label_from_nodepath(^"./topbar/politics_ruling_party") var politics_suppression_button : Button = get_button_from_nodepath(^"./topbar/topbar_supression_icon") if politics_suppression_button: politics_suppression_button.pressed.connect( @@ -189,12 +180,8 @@ func _ready() -> void: # TODO - open the politics menu on the Movements tab Events.NationManagementScreens.toggle_nation_management_screen(NationManagement.Screen.POLITICS) ) - _politics_suppression_points_label = get_label_from_nodepath(^"./topbar/politics_supressionpoints_value") - if _politics_suppression_points_label: - _politics_suppression_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _politics_infamy_label = get_label_from_nodepath(^"./topbar/politics_infamy_value") - if _politics_infamy_label: - _politics_infamy_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _politics_suppression_points_label = get_gui_text_label_from_nodepath(^"./topbar/politics_supressionpoints_value") + _politics_infamy_label = get_gui_text_label_from_nodepath(^"./topbar/politics_infamy_value") var politics_reforms_button : Button = get_button_from_nodepath(^"./topbar/alert_can_do_reforms") if politics_reforms_button: politics_reforms_button.pressed.connect( @@ -222,14 +209,10 @@ func _ready() -> void: _politics_rebels_texture = GUINode.get_gfx_sprite_texture_from_node(politics_rebels_button) # Population - _population_total_size_label = get_label_from_nodepath(^"./topbar/population_total_value") - _population_national_foci_label = get_label_from_nodepath(^"./topbar/topbar_focus_value") - _population_militancy_label = get_label_from_nodepath(^"./topbar/population_avg_mil_value") - if _population_militancy_label: - _population_militancy_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _population_consciousness_label = get_label_from_nodepath(^"./topbar/population_avg_con_value") - if _population_consciousness_label: - _population_consciousness_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _population_total_size_label = get_gui_text_label_from_nodepath(^"./topbar/population_total_value") + _population_national_foci_label = get_gui_text_label_from_nodepath(^"./topbar/topbar_focus_value") + _population_militancy_label = get_gui_text_label_from_nodepath(^"./topbar/population_avg_mil_value") + _population_consciousness_label = get_gui_text_label_from_nodepath(^"./topbar/population_avg_con_value") # Trade const TRADE_GOOD_COUNT : int = 3 @@ -238,11 +221,9 @@ func _ready() -> void: _trade_exported_textures.push_back(get_gfx_sprite_texture_from_nodepath("./topbar/topbar_export%d" % idx)) # Diplomacy - _diplomacy_peace_label = get_label_from_nodepath(^"./topbar/diplomacy_status") + _diplomacy_peace_label = get_gui_text_label_from_nodepath(^"./topbar/diplomacy_status") _diplomacy_war_enemies_overlapping_elements_box = get_gui_overlapping_elements_box_from_nodepath(^"./topbar/diplomacy_at_war") - _diplomacy_diplomatic_points_label = get_label_from_nodepath(^"./topbar/diplomacy_diplopoints_value") - if _diplomacy_diplomatic_points_label: - _diplomacy_diplomatic_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _diplomacy_diplomatic_points_label = get_gui_text_label_from_nodepath(^"./topbar/diplomacy_diplopoints_value") var diplomacy_alert_colony_button : Button = get_button_from_nodepath(^"./topbar/alert_colony") if diplomacy_alert_colony_button: diplomacy_alert_colony_button.pressed.connect( @@ -256,18 +237,10 @@ func _ready() -> void: _diplomacy_alert_great_power_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_loosing_gp") # Military - _military_army_size_label = get_label_from_nodepath(^"./topbar/military_army_value") - if _military_army_size_label: - _military_army_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _military_navy_size_label = get_label_from_nodepath(^"./topbar/military_navy_value") - if _military_navy_size_label: - _military_navy_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _military_mobilisation_size_label = get_label_from_nodepath(^"./topbar/military_manpower_value") - if _military_mobilisation_size_label: - _military_mobilisation_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) - _military_leadership_points_label = get_label_from_nodepath(^"./topbar/military_leadership_value") - if _military_leadership_points_label: - _military_leadership_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _military_army_size_label = get_gui_text_label_from_nodepath(^"./topbar/military_army_value") + _military_navy_size_label = get_gui_text_label_from_nodepath(^"./topbar/military_navy_value") + _military_mobilisation_size_label = get_gui_text_label_from_nodepath(^"./topbar/military_manpower_value") + _military_leadership_points_label = get_gui_text_label_from_nodepath(^"./topbar/military_leadership_value") _update_info() _update_speed_controls() @@ -318,8 +291,11 @@ func _update_info() -> void: _country_military_power_rank_label.set_text(str(3)) if _country_colonial_power_label: - # TODO - colour (first number is red if non-positive) - _country_colonial_power_label.set_text("%s/%s" % [123, 456]) + var available_colonial_power : int = 123 + var total_colonial_power : int = 456 + _country_colonial_power_label.set_text( + ("%s/%s" if available_colonial_power > 0 else "§R%s§!/%s") % [available_colonial_power, total_colonial_power] + ) ## Time control if _date_label: @@ -343,13 +319,11 @@ func _update_info() -> void: if _budget_funds_label: var cash : float = 0.0 var earnings : float = 0.0 - _budget_funds_label.set_text("%s £ (%s%s £ )" % [ + _budget_funds_label.set_text("§Y%s§!¤(§%s%s§!¤)" % [ GUINode.float_to_string_suffixed(cash), - "+" if earnings >= 0.0 else "", + "G+" if earnings > 0.0 else "R" if earnings < 0.0 else "Y+", GUINode.float_to_string_suffixed(earnings) ]) - # TODO - set colours: cash yellow, earnings red (-), yellow (0) or green (+) - _budget_funds_label.add_theme_color_override(&"font_color", FONT_YELLOW) ## Technology if _technology_progress_bar: @@ -357,26 +331,13 @@ func _update_info() -> void: if _technology_current_research_label: # TODO - set current research or "unciv_nation" (in red) if uncivilised - # TODO - process colour markers in localisation for "TB_TECH_NO_CURRENT" - - # Remove § symbols + colour codes from string - var no_research : String = tr("TB_TECH_NO_CURRENT") - while true: - const COLOUR_CHAR : String = "\u00A7" - var pos : int = no_research.find(COLOUR_CHAR) - if pos >= 0: - no_research = no_research.erase(pos, 2) - else: - break - - _technology_current_research_label.set_text(no_research) - _technology_current_research_label.add_theme_color_override(&"font_color", FONT_RED) + _technology_current_research_label.set_text("TB_TECH_NO_CURRENT") if _technology_literacy_label: - _technology_literacy_label.set_text("%s%%" % GUINode.float_to_string_dp(80.0, 1)) + _technology_literacy_label.set_text("§Y%s%%" % GUINode.float_to_string_dp(80.0, 1)) if _technology_research_points_label: - _technology_research_points_label.set_text(GUINode.float_to_string_dp(10.0, 2)) + _technology_research_points_label.set_text("§Y%s" % GUINode.float_to_string_dp(10.0, 2)) ## Politics if _politics_party_icon: @@ -386,10 +347,10 @@ func _update_info() -> void: _politics_party_label.set_text("ENG_liberal") if _politics_suppression_points_label: - _politics_suppression_points_label.set_text(GUINode.float_to_string_dp(2.5, 1)) + _politics_suppression_points_label.set_text("§Y%s" % GUINode.float_to_string_dp(2.5, 1)) if _politics_infamy_label: - _politics_infamy_label.set_text(GUINode.float_to_string_dp(0.0, 2)) + _politics_infamy_label.set_text("§Y%s" % GUINode.float_to_string_dp(0.0, 2)) if _politics_reforms_texture: _politics_reforms_texture.set_icon_index(2) @@ -405,25 +366,25 @@ func _update_info() -> void: ## Population if _population_total_size_label: - _population_total_size_label.set_text("%s(%s)" % [ - GUINode.int_to_string_suffixed(16000000), - GUINode.int_to_string_suffixed(1500), + # TODO - suffixes on both numbers should be white! + var total_population : int = 16000000 + var growth : int = 1500 + _population_total_size_label.set_text("§Y%s§!(§%s%s§!)" % [ + GUINode.int_to_string_suffixed(total_population), + "G" if growth >= 0 else "R", + GUINode.int_to_string_suffixed(growth), ]) - # TODO - set colours: yellow total population number, green or red change number (both numbers with a white suffix!) - _population_total_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) - if _population_national_foci_label: var foci_used : int = 1 var max_foci : int = 1 - _population_national_foci_label.set_text("%d/%d" % [foci_used, max_foci]) - _population_national_foci_label.add_theme_color_override(&"font_color", FONT_RED if foci_used < max_foci else FONT_GREEN) + _population_national_foci_label.set_text("§%s%d/%d" % ["R" if foci_used < max_foci else "G", foci_used, max_foci]) if _population_militancy_label: - _population_militancy_label.set_text(GUINode.float_to_string_dp(1.5, 2)) + _population_militancy_label.set_text("§Y%s" % GUINode.float_to_string_dp(1.5, 2)) if _population_consciousness_label: - _population_consciousness_label.set_text(GUINode.float_to_string_dp(0.05, 2)) + _population_consciousness_label.set_text("§Y%s" % GUINode.float_to_string_dp(0.05, 2)) ## Trade for idx : int in _trade_imported_textures.size(): @@ -441,7 +402,7 @@ func _update_info() -> void: # TODO - add war enemy flags to _diplomacy_war_enemies_overlapping_elements_box if _diplomacy_diplomatic_points_label: - _diplomacy_diplomatic_points_label.set_text(GUINode.float_to_string_dp(7.4, 0)) + _diplomacy_diplomatic_points_label.set_text("§Y%s" % GUINode.float_to_string_dp(7.4, 0)) if _diplomacy_alert_colony_texture: _diplomacy_alert_colony_texture.set_icon_index(3) @@ -457,16 +418,16 @@ func _update_info() -> void: ## Military if _military_army_size_label: - _military_army_size_label.set_text("%d/%d" % [57, 120]) + _military_army_size_label.set_text("§Y%d/%d" % [57, 120]) if _military_navy_size_label: - _military_navy_size_label.set_text("%d/%d" % [123, 267]) + _military_navy_size_label.set_text("§Y%d/%d" % [123, 267]) if _military_mobilisation_size_label: - _military_mobilisation_size_label.set_text(str(38)) + _military_mobilisation_size_label.set_text("§Y%d" % 38) if _military_leadership_points_label: - _military_leadership_points_label.set_text(str(15)) + _military_leadership_points_label.set_text("§Y%d" % 15) func _update_speed_controls() -> void: # TODO - decide whether to disable these or not diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index 3c046a0..837e712 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -112,7 +112,7 @@ func _load_compatibility_mode() -> void: if GameSingleton.load_defines_compatibility_mode() != OK: push_error("Errors loading game defines!") - + SoundSingleton.load_sounds() SoundSingleton.load_music() MusicConductor.add_compat_songs() @@ -130,7 +130,6 @@ func setup_title_theme() -> void: push_error("No song available to play") else: MusicConductor.call_deferred("start_current_song") - # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 -- cgit v1.2.3-56-ga3b1