From 18ff6fb2fa03335d8a42440aec9f0dcb77f42c3a Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Fri, 30 Jun 2023 18:35:16 -0400 Subject: Update to Godot 4.1 Stable Release Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 7c3a3c3..14ce208 100644 --- a/README.md +++ b/README.md @@ -5,13 +5,13 @@ Main Repo for the OpenVic Project For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md) ## Required -* [Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) +* [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) * [scons](https://scons.org/) ## [Godot Documentation](https://docs.godotengine.org/en/latest/) ## Build/Run Instructions -1. Install [Godot 4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) and [scons](https://scons.org/) for your system. +1. Install [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`. 4. Open with Godot 4, click import and navigate to the `game` directory. -- cgit v1.2.3-56-ga3b1