From 65fd744ca390a4bb0c4103992e8f1084d6933ffe Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Fri, 10 Nov 2023 17:51:26 -0500 Subject: Update to Godot 4.1.3 Stable Release Remove env.Append(LIBPATH=godot_env["LIBPATH"]) godot-cpp's SConstruct just directly inserts the libgodot-cpp library directly into LIBS Fixup `scons compiledb=yes` to automatically generate the compile_commands.json --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 579a03b..f5141ab 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ Main Repo for the OpenVic Project For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md) ## System Requirements -* [Godot 4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable) +* [Godot 4.1.3](https://github.com/godotengine/godot/releases/tag/4.1.3-stable) * [scons](https://scons.org/) See [System Requirements](docs/contribution/system-requirements.md). @@ -21,7 +21,7 @@ See [Cloning](docs/contribution/cloning.md). ## [Godot Documentation](https://docs.godotengine.org/en/latest/) ## Build/Run Instructions -1. Install [Godot 4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable) and [scons](https://scons.org/) for your system. +1. Install [Godot 4.1.3](https://github.com/godotengine/godot/releases/tag/4.1.3-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`. 4. Open with Godot 4, click import and navigate to the `game` directory. -- cgit v1.2.3-56-ga3b1