From 2420f8b8fdd2db84e053ebb2d7f6e4840171009e Mon Sep 17 00:00:00 2001 From: Hop311 Date: Wed, 3 May 2023 20:30:53 +0100 Subject: Moved simulation code to separate submodule --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index fed2e32..0661711 100644 --- a/README.md +++ b/README.md @@ -15,8 +15,8 @@ For detailed instructions, view the Contributor Quickstart Guide [here](docs/con 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic2 file in `game/bin/openvic2`. 4. Open with Godot 4, click import and navigate to the `game` directory. -5. Import and edit. -6. Once loaded, click the play button at the top right, if you see `Hello GDExtension Singleton!` in the output at the bottom then it is working. +5. Press "Import & Edit", wait for the Editor to finish re-importing assets, and then close the Editor ***without saving*** and reopen the project. +6. Once loaded, click the play button at the top right, and you should see and hear the game application open on the main menu. ## Project Export 1. Build the extension with `scons` or `scons target=template_debug`. (or `scons target=template_release` for release) -- cgit v1.2.3-56-ga3b1