From 812d82dee030299b33181c102f906d58781d4fe0 Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Sat, 4 May 2024 10:22:06 -0400 Subject: Update to Godot 4.2.2 Stable Release Fix UITools.cpp float conversion warning Add `OpenVic::Utilities::to_real_t(std::floating_point)` Add _real user defined literal for real_t --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index fe90e61..109ab64 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ Main Repo for the OpenVic Project For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md) ## System Requirements -* [Godot 4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable) +* [Godot 4.2.2](https://github.com/godotengine/godot/releases/tag/4.2.2-stable) * [scons](https://scons.org/) > [!WARNING] @@ -24,7 +24,7 @@ See [Cloning](docs/contribution/cloning.md). ## [Godot Documentation](https://docs.godotengine.org/en/latest/) ## Build/Run Instructions -1. Install [Godot 4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable) and [scons](https://scons.org/) for your system. +1. Install [Godot 4.2.2](https://github.com/godotengine/godot/releases/tag/4.2.2-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`. 4. Open with Godot 4, click import and navigate to the `game` directory. -- cgit v1.2.3-56-ga3b1