From d20ea768a1be4b3a805e68dbe2ea6fd33a108292 Mon Sep 17 00:00:00 2001 From: "George L. Albany" Date: Thu, 26 Jan 2023 06:23:27 -0500 Subject: feat(vscode): Add dev_build task and debugger launcher feat(git): Ignore clangd cache and user VSCode files feat(build): Make dev_build=yes overwrite the non-dev_build extension library feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger fix(docs): Corrected README.md Project Export header steps being off TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable. --- SConstruct | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'SConstruct') diff --git a/SConstruct b/SConstruct index 1f0703a..cadc5d3 100644 --- a/SConstruct +++ b/SConstruct @@ -24,8 +24,9 @@ if env["platform"] == "macos": source=sources, ) else: + suffix = ".{}.{}.{}".format(env["platform"], env["target"], env["arch"]) library = env.SharedLibrary( - "game/bin/openvic2/libopenvic2{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), + "game/bin/openvic2/libopenvic2{}{}".format(suffix, env["SHLIBSUFFIX"]), source=sources, ) -- cgit v1.2.3-56-ga3b1