From 578eb8c332810656842f72e0bb94bb0d4dcb9f5e Mon Sep 17 00:00:00 2001 From: Hop311 Date: Tue, 16 May 2023 22:49:52 +0100 Subject: Changed from OpenVic2 to OpenVic --- docs/project-file-structure.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'docs/project-file-structure.md') diff --git a/docs/project-file-structure.md b/docs/project-file-structure.md index cf73b35..790ca76 100644 --- a/docs/project-file-structure.md +++ b/docs/project-file-structure.md @@ -34,10 +34,10 @@ All godot files are in the OpenVic/game directory * asset - static file generally used as is within the project - art, music etc. * data file - static file that holds data or information that needs to be processed to be used - economy good information, province names etc. -### OpenVic2 File Extensions +### OpenVic File Extensions -* ov2d - OpenVic data file -* ov2b - OpenVic binary file +* ovd - OpenVic data file +* ovb - OpenVic binary file ### When to use root/ @@ -180,9 +180,9 @@ root/common/technology/ root/common/pop/ ``` -Data files that are plain text should have the ov2d file extension. +Data files that are plain text should have the ovd file extension. ``` -root/common/pop/soldier.ov2d +root/common/pop/soldier.ovd ``` Data files that are complex data like a bitmap should make use of the standard file extension for that data @@ -192,7 +192,7 @@ root/common/map/provinces.bmp Data files can be further organized by subdirectory. ``` -root/common/economy/goods/Coal.ov2d +root/common/economy/goods/Coal.ovd ``` #### Naming Convention -- cgit v1.2.3-56-ga3b1