From be5a2626c8bcd90c81615a69e59d3eebd9d3d9c8 Mon Sep 17 00:00:00 2001 From: wvpm <24685035+wvpm@users.noreply.github.com> Date: Wed, 30 Oct 2024 13:33:08 +0100 Subject: document mobilisation --- docs/simulation/calculations.yaml | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'docs/simulation/calculations.yaml') diff --git a/docs/simulation/calculations.yaml b/docs/simulation/calculations.yaml index 1ff0500..96c045a 100644 --- a/docs/simulation/calculations.yaml +++ b/docs/simulation/calculations.yaml @@ -105,6 +105,17 @@ Economy: absolute minimum: 50 (hardcoded value) relative minimum: floor(defines.economy.EMPLOYMENT_HIRE_LOWEST * employees count) Military: + Mobilisation: + Mobilised regiment limit: + formula: max(MIN_MOBILIZE_LIMIT, regular regiment count) * (1 + mobilization_impact) + MIN_MOBILIZE_LIMIT: defines.country.MIN_MOBILIZE_LIMIT + regular regiment count: number of deployed non-mobilised regiments + mobilization_impact: sum of mobilization_impact modifiers + Mobilisation throughput effect: + formula: -1 * mobilisation_size * mobilisation_economy_impact + -1: mobilisation reduces throughput for RGOs and factories + mobilisation_size: sum of mobilisation_size modifiers + mobilisation_economy_impact: sum of mobilisation_economy_impact modifiers Maximum regiments per soldier POP: if POP size < defines.military.POP_MIN_SIZE_FOR_REGIMENT: 0 else: @@ -146,7 +157,7 @@ Military: else: formula: x^(1+i) x: received supply - i: 0 based index of regiment in the army + i: 0-based index of regiment in the army trunc(... * 1000): Truncated to 1/1000th. min(..., 1000): Capped at max strength. Regiment reinforcements: -- cgit v1.2.3-56-ga3b1