From 563834e7e6f9ce565bbfd553a0d9ff80a98c677d Mon Sep 17 00:00:00 2001 From: Hop311 Date: Tue, 25 Apr 2023 23:51:44 +0100 Subject: Divide map texture to fit in 16384 GPU dim limit --- extension/src/GameSingleton.hpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'extension/src/GameSingleton.hpp') diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index 815c92f..d9879ef 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -14,7 +14,8 @@ namespace OpenVic2 { GameManager game_manager; - godot::Ref province_index_image, province_colour_image; + static constexpr int image_width_divide = 2; + godot::Ref province_index_image[image_width_divide], province_colour_image; Mapmode::index_t mapmode_index = 0; godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry); @@ -39,7 +40,7 @@ namespace OpenVic2 { godot::Dictionary get_province_info_from_index(int32_t index) const; int32_t get_width() const; int32_t get_height() const; - godot::Ref get_province_index_image() const; + godot::Array get_province_index_images() const; godot::Ref get_province_colour_image() const; godot::Error update_colour_image(); -- cgit v1.2.3-56-ga3b1